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donadigo
searching Neon…
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Show HN: Predicting the future while debugging C++
(youtube.com)
2 points
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donadigo
1y ago
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0 comments
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Show HN: Real-time profiler for C++ [video]
(youtube.com)
2 points
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donadigo
2y ago
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0 comments
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donadigo
2y ago
Every function would be pretty overkill, but you can automatically install instrumentation on functions on demand or with a pre-determined user selection. You can even instrument on a line basis if your instrumentation is cheap enough. I&
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donadigo
2y ago
I sympathize a lot with this post. Today, modern IDE's still don't provide automatic ways to inspect program execution and nicely visualize it. Instead, they rely on having you place all the breakpoints, step-step-step and restart
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donadigo
2y ago
I'm not sure about your particular case, but if your environment really is headless, then it should absolutely be possible to run it a lot faster than realtime. It depends on what the environment is and if you have access to its source
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donadigo
2y ago
This is an awesome overview and if you want more, most of those are documented in an approachable way on YouTube. Just wanted to provide some perspective here on how many things those projects need to take care of in order to get some train
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Tracing C++ function performance live via instrumentation [video]
(youtube.com)
3 points
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donadigo
2y ago
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1 comments
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donadigo
2y ago
Hello, since some time now I develop an extension for Visual Studio that makes it possible to see what's going on in your program live. This includes which code paths are executed and what changes in variables take place on each line o
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donadigo
2y ago
There's also a lot of apps written in Vala for elementary OS's AppCenter with screenshots & links to GitHub: https://appcenter.elementary.io/ (not all, but most). I published two apps there and using Vala has
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donadigo
2y ago
I'll add to that my own Visual Studio extension that improves runtime debugging by showing you which lines are actively executing and what changes happened line-by-line: https://d-0.dev It integrates with the VS debugger co
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Monitor variables in functions in C++ with Visual Studio extension
(d-0.dev)
2 points
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donadigo
3y ago
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1 comments
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donadigo
3y ago
Hello HN, for about 6 months I've been developing a Visual Studio extension that makes it easier to debug & inspect dynamic C++ code that changes state e.g every frame. The newest feature I added to the extension is showing real-ti
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donadigo
3y ago
Interesting approach. Was it enough for your use case despite being quite cumbersome if you end up needing to save a bunch of different more complex instances? I mean, I imagine most dynamic objects that are the real state you'd care a
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donadigo
3y ago
Hey, looks like we had the same idea! I've run into the same issue and wanted to stop building debug UI's that do the same thing. In my case, I went to implement this for Windows, but bit more advanced with inline scripting suppor
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Displaying return values without breakpoints via Visual Studio extension [video]
(youtube.com)
2 points
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donadigo
3y ago
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0 comments
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Show HN: D0 – Visual Studio add-on for faster C++ debugging
(marketplace.visualstudio.com)
2 points
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donadigo
3y ago
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1 comments
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donadigo
3y ago
Hey HN, Adam here. I've been building D0 - an extension that adds non-standard debugging features that help debug C++ applications in real time without setting any breakpoints. D0 was previously a separate application, now it's ex
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Insert runtime scripting snippets in C++ with Visual Studio extension [video]
(youtube.com)
2 points
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donadigo
3y ago
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0 comments
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Live C++ execution and callstack preview in Visual Studio via extension [video]
(youtube.com)
10 points
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donadigo
3y ago
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0 comments
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donadigo
3y ago
To each their own but the notion that the debugger "will not scale to hundreds of processors and terabytes of data" just seems bizarre to me. If a debugger cannot scale to such quantities (which on its own can analyze a lot of dat
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Show HN: Mixing C++ with Angelscript for runtime introspection and debugging
(d-0.dev)
1 points
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donadigo
3y ago
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0 comments
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D0 – an object inspector for C/C++ applications
(d-0.dev)
2 points
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donadigo
3y ago
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1 comments
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donadigo
3y ago
Hey, ever since I saw developer tools in today's web browsers, I wanted to have that kind of functionality available when developing C++ projects. The ability to browse the DOM tree, modify it and also execute JS in the console seemed
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donadigo
4y ago
The article provides a pretty good overview of the landscape of debuggers out there. I find myself using printf debugging whenever something is a dynamically evolving state and I need to monitor just the relevant bits of it and breakpoints
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donadigo
4y ago
I got quite frustrated by how much native C++ programs are slow/closed to any kind of introspection/debugging so this year I will be attempting to build a live object inspector/debugger for C++ programs/games, independe
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D0 – my prototype of an object inspector for C/C++ game development
(donadigo.com)
3 points
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donadigo
4y ago
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0 comments