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dogles
searching Neon…
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Game developers at Blizzard studio Proletariat pause union effort amid discord
(axios.com)
1 points
by
dogles
4y ago
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0 comments
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by
dogles
4y ago
One thing that wasn't mentioned: (realtime) multiplayer. What's the story here for Unity these days? There's still a lot required in Unreal to implement things like bullet or projectile latency-correction unfortunately, but t
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by
dogles
4y ago
short answer: yes. If you stay within their uclass/uproperty framework, you have garbage collection, guaranteed initialization of class members, type reflection, etc. Rare issues come up like: ``` int* Element = &Array[0]; Array.
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by
dogles
4y ago
C# remains a plus for a lot of game code, but not as much as you might imagine. C++ usage in Unreal is really a small restricted subset of C++. For typical gameplay code, you play within their rules for uclasses/ustructs/etc and i
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by
dogles
4y ago
Just want to +1 that Rider for Unreal [1] is GREAT. It's also totally useable for non-Unreal C++ projects. Things like code inspection (e.g. goto definition/find usage/etc) and refactoring are actually fast, unlike Visual Stu
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by
dogles
5y ago
I think the bigger problem (which the example conveniently sidesteps) is that smart contracts don’t involve people. They involve _wallets_. I can have as many wallets as I want. Unless there is some external (centralized, trusted) unique id
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by
dogles
7y ago
The two most popular engines (Unity and Unreal) both have a GC for “front end” gameplay code. The trade-offs are real: manual resource management would be incredibly complex for large modern games (think open world, multiplayer), but GC spi
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by
dogles
9y ago
You believe so...with what evidence? You’re pointing at a system that has well-documented, overwhelming evidence of systematic corruption, lawlessness, and oppression, both in recent history and modern day. A “few bad apples” sort of defens
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by
dogles
9y ago
I find it odd that you’re responding (multiple times, copied and pasted) about an article documenting a _pattern_ of injustice and corruption, bemoaning anti-government bias. How is this relevant at all? If you’re arguing the pattern doesn’
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by
dogles
9y ago
I’d go as far as say that for the lower class, the difference the modern court system makes is negligible. Whether you want justice or mercy, you better bring cash.
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by
dogles
9y ago
This is not necessarily related to the medication. ADD often represents as hyperfocus, to the detriment of the things you should be focusing on. https://en.m.wikipedia.org/wiki/Hyperfocus
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by
dogles
9y ago
OTOH, he was too busy to take the follow up call.. ;)
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by
dogles
9y ago
It’s support’s job to focus on one thing at a time, meanwhile it’s a coder’s job to try and keep dozens of things in mind at a time. Context switching IS hard regardless, but like you said, one of the roles has it baked into the job descrip
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by
dogles
9y ago
This was very well written. Effective communication with people is far more challenging (and rewarding) than the communication with devices that we developers do on a day to day basis. It’s easy to get lost in that cloud, and lose touch wit
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by
dogles
9y ago
Probably the biggest tells of a UE4 game are in screen space reflections for reflective surfaces, and the use of temporal antialiasing (which can cause minor ghosting artifacts, particularly in reflections). These can be found in other game
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by
dogles
9y ago
I strongly agree, and add that if you don't get along with your therapist, shop around. Like most professions, practitioners range from awful to amazing.
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by
dogles
10y ago
Well I would argue that I'm rubber, and you're glue.
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by
dogles
11y ago
I agree, there is a lot more unexplored territory! Lemmings was definitely one of our inspirations for World Zombination. Specifically, the zombie drones that you mutate into special units with different abilities. http://worldzo
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dogles
12y ago
Can we please stop calling Unity/Unreal "free"? Unity still sells a Pro version, and Unreal takes a cut of revenue after a certain amount of $ earned. I'm not arguing against either model, and it's GREAT for hobbyis
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by
dogles
12y ago
BOSTON - SENIOR ENGINEER - PROLETARIAT, INC. Proletariat is a Boston-based startup built by game-industry veterans from Harmonix, Turbine, Media Molecule, and Insomniac. We lovingly handcraft engaging tablet-first experiences, focusing on c
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by
dogles
12y ago
Our game (currently in development) is written in Haxe. http://worldzombination.com/ I wrote a blog post that talks about why we chose Haxe here: http://blog.proletariat.com/post/63004824563/choos
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by
dogles
13y ago
I disagree with this argument. Modern programming is done with groups of people; you are not only communicating your intent to the machine, you are communicating your intent with fellow engineers. It is in this case that nuance is important
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by
dogles
13y ago
I am a big fan of languages trying to solve callback hell. I use a library in Haxe that allows for similar syntax: https://github.com/proletariatgames/haxe-continuation . Haxe compiles to Javascript and is great for nod