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dodgepong
searching Neon…
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1.
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dodgepong
5y ago
This is just for display/window capture, not audio capture.
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dodgepong
5y ago
If the app includes ByteDance's proprietary BVC1 or BVC2 encoders, it's possible those would have to be open-sourced.
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dodgepong
5y ago
Again, to be clear, we've decompiled the TikTok LIVE Studio binary and confirmed that it uses code derived from OBS Studio.
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dodgepong
5y ago
It's worth noting that if someone can't be contacted, the maintainers aren't out of luck yet. If the contribution is deleted (and then possibly reimplemented later by someone with whom the project _is_ in contact) then the is
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dodgepong
5y ago
GPLv2 requires you to either distribute the source with the binaries, or provide the recipient information on how to obtain the source code. It also states that providing a link to the source code next to the binary download on your website
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dodgepong
5y ago
Paying for a license would be nearly impossible, as the OBS team would need every contributor to sign a CLA to give the OBS team the rights to relicense/dual-license the OBS code base.
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dodgepong
5y ago
Streamlabs and Streamelements have not violated the GPL.
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dodgepong
5y ago
Indeed, all capture functionality is split out into plugins and they are platform-specific. Platform builds are handled by CMake to only include relevant plugins: https://github.com/obsproject/obs-studio/blob/
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dodgepong
5y ago
OBS uses FFmpeg for media source playback, some audio encoders, and specific video output contexts. Usually FFmpeg isn't used for video encoding, though -- that's handled by either a direct hardware encoder implementation or by a
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dodgepong
5y ago
Streamlabs is a fork of OBS, and as such, is also open source: http://github.com/stream-labs
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dodgepong
6y ago
Well, I think it's possible FTL will be gone from OBS by the end of 2021 so I guess they need to figure out what they are doing sooner rather than later. There will probably be a post about it on the OBS Github soon.
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dodgepong
6y ago
Sure, but Glimesh are going to be looking at moving away from FTL themselves. See the discussion on this PR: https://github.com/obsproject/obs-studio/pull/3834
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dodgepong
6y ago
You should know the OBS team plans on deprecating FTL since Mixer was the only major player who ever used it, not to mention the fact that the server side of the tech is closed. The FTL implementation in OBS is buggy, and keeping it maintai
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dodgepong
6y ago
There's a small link in the About dialog. It could absolutely be promoted more, though.
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dodgepong
6y ago
To be frank, it could definitely use help in terms of both engineers and donors. OBS's userbase has grown from roughly 500k daily users at the beginning of March 2020 to more than 1.4 million today (on Windows -- I don't have numb
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dodgepong
6y ago
Recursion would have nothing to do with it. Recursive capture does not add any load, it just looks weird.
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dodgepong
6y ago
There's one full-time developer, about 5-10 regular free-time developers, and about 5-10 free-time support helpers.
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dodgepong
6y ago
Currently the lead developer (Jim) is the only paid developer, and he's able to work on the program full time thanks to a few large sponsorships. That said, we'd really like to be able to pay more people, as the program has many d
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dodgepong
6y ago
You could probably do it yourself if you wanted, I don't see any reason why not. I suppose the main concern is whether anyone else is already working on it, and if it will be a race. If you want to work on it, I suggest you post saying
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dodgepong
6y ago
Depends. If the bounties are created by the maintainers themselves, funded from something like Open Collective, I think it can be a healthy way to get the community involved and help maintainers get things done that they wouldn't be ab