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dazzawazza
searching Neon…
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1.
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dazzawazza
7mo ago
> While it’s far from perfect, writing it taught me more about UI systems than I ever would have learned by sticking to established solutions alone. This is a great attitude to have. Keep up the great work.
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dazzawazza
8mo ago
That's a great story. Thank you. I hope you've had the opportunity to give someone else a leg up. Accepting that people change, and that people are inherently full of contradictions, is part of growing up... and changing.
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dazzawazza
8mo ago
Alas my work will not allow me to mount a random NFS share but I take your point, simplicity is a virtue.
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dazzawazza
8mo ago
Nice. I self host using Navidrome, FreeBSD and Wireguard. I have a decent Fibre connection to my house and a static IP so it's "free" to serve. I primary do it because Spotify is basically sucking the life out of the music in
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dazzawazza
9mo ago
Indeed we are. I wish we interacted with the other industries more. There is a lot to learn from video game development where we are driven by soft real-time constraints. Alas the standards committee is always asking for people like us to j
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dazzawazza
11mo ago
I'm really enjoying some of the innovation in the BSD space at the moment.
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dazzawazza
1y ago
I recently migrated one of my FreeBSD servers to hetzner and it was a breeze. The only wrinkle was that, until you've completed a billing cycle, you can't host an email server as the required ports are blocked. For me this was fin
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dazzawazza
1y ago
I suspect it's just getting hammered: https://web.archive.org/web/20250923203108/https://tide.org/...
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dazzawazza
1y ago
yep, it's the permanent nature of the recording put in to the public sphere that is the game changer for me. I accept I am visible in public to all who share a space but I do not accept that the ephemeral nature of my existence in that
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dazzawazza
1y ago
I agree with you but somethings are missing from the BP experience. I've implemented many VPLs in video games and I've used Blueprints extensively. I've probably made all the classic "mistakes" designing VPLs, many
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dazzawazza
1y ago
I think you are correct. I work in game dev. Almost all code is in C/C++ (with some in Python and C#). LLMs are nothing more than rubber ducking in game dev. The code they generate is often useful as a starting point or to lighten the
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dazzawazza
1y ago
yep, in London it's pretty normal to be driving at 30 and be overtaken by a teenager on a scooter with no insurance, no protective equipment and not a care in the world. They can kill themselves for all I care but they can easily kill
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dazzawazza
1y ago
There is the old adage that every bit of friction increases the chance something won't be done. Swarm feels like a minimal effort to me and just isn't as frictionless as GitHub. Id rather have Swarm than not, but it's not gre
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dazzawazza
1y ago
I mean it might work but you'll still get pull time-outs constantly with LFS. It's expensive to wait two or three days before you can start working on a project. Go way for two weeks, it will be a day before you can "pulled&q
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dazzawazza
1y ago
> People should use the VCS that's appropriate for their project rather than insist on git everywhere. A lot of people don't seem to realise this. I work in game dev and SVN or Perforce are far far better than Git for source co
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dazzawazza
1y ago
When I was in my 20s I realized I had lost the thirst signal. I never felt thirsty. I guessed this was because I lived a comfortable life and I had lost this signal in the noise of modern life. So I set about deliberately retraining myself.
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dazzawazza
1y ago
Other languages internalise that complexity. C leaves it bare, human scale and understandable. The speed at which you can write great C code often far outstrips other languages which are applicable to the problem domain. All languages are a
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dazzawazza
1y ago
Within game development it's Dear ImGui. https://github.com/ocornut/imgui Normally with the Windows DX12 backend, sometimes with the SDL+OpenGL backend if you want cross platform support. Other frameworks are sort
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dazzawazza
1y ago
Forgive me. I've banged my head a few times.
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dazzawazza
1y ago
I've come off two motorbikes in the UK. On the first occasion I wore a leather jacket, on the second I had a synthetic jacket on (because it was more comfortable in hot weather). Both were completely safe. On both occasions I slid alon
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dazzawazza
1y ago
These are strong points and I think the methodology behind Carbon is the correct one. The elephant in the room is that once Google decide to drop Carbon my existing code base will be dependant on a dead technology and then I am screwed. I f
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dazzawazza
1y ago
> ... and while LLVM is not my favorite compiler, we can thank them for spurring GCC team into action for improving their game. Exactly. I think people have forgotten just how poor GCC was 15 years ago. Both teams are doing excellent wor
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dazzawazza
1y ago
I agree with you but it irks me more that the search doesn't find the content I'm looking for. Apple Mail search feels much more useful.
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dazzawazza
1y ago
There are usually two types of flags. Whole-game and level specific. For most games I've worked on the most senior game designer will control the game specific flags and then levels will be "owned" by individual designers and
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dazzawazza
1y ago
No. This might seem useless to non game coders but it's a very common pattern in videogames. The state of the world is frequently 1000s of yes/no data points. It's not rocket science but this seems like a decent enough implem
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dazzawazza
1y ago
Where as in London, where there is at least one house every 8 meters, they were in and out of my street in two days and now we have constant door to door sales people offering deals. Smells like they "installed" fibre in York to m
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dazzawazza
1y ago
There is a long running conversation within the medical profession about the usefulness of marginal diagnosis. When everyone has ADHD how do doctors help the people who really NEED help with ADHD. Who 'really' needs help is of cou
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dazzawazza
1y ago
I've used jemalloc in every game engine I've written for years. It's just the thing to do. WAY faster on win32 than the default allocator. It's also nice to have the same allocator across all platforms. I learned of it f
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dazzawazza
1y ago
I agree with everything you say except git-lfs works. For modern game dev (where a full checkout is around 1TB of data) git-lfs is too slow, too error prone and too wasteful of disk space. Perforce is a complete PITA to work with, too expen
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dazzawazza
1y ago
I use FreeBSD for all my (and my companies) infrastructure. I only use hardware with Intel NICs because they are 100% reliable on FreeBSD. Anything with Realtek seem to crap out under load despite the hard work of the FreeBSD engineers who
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