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dave_chenell
searching Neon…
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1.
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by
dave_chenell
11y ago
+1 for plaid. It's awesome, I built something similar to OP about 6 months ago just using plaid and my existing bank account.
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English as a programming language
(github.com)
4 points
by
dave_chenell
11y ago
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6 comments
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by
dave_chenell
11y ago
this is so good
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by
dave_chenell
11y ago
This post makes me sad. I almost worked with The Grid about a year ago, from my experience everyone there is nothing but kind and talented. From what I saw, the team really wants to build a great product and is extremely passionate about wh
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RubberHose – simple character rigging script for AE
(battleaxe.co)
1 points
by
dave_chenell
11y ago
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0 comments
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Show HN: StumbleUpon for designer portfolios
(stumbbble.com)
6 points
by
dave_chenell
11y ago
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3 comments
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Show HN: Landscape parallax effect using only CSS
(thewaterbear.com)
7 points
by
dave_chenell
11y ago
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1 comments
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Treeline – Visual API development
(treeline.io)
31 points
by
dave_chenell
12y ago
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7 comments
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by
dave_chenell
12y ago
+1, I use sails for most of my projects. Works great in production
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by
dave_chenell
12y ago
great writeup, thanks for sharing the progression
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by
dave_chenell
12y ago
Loving the progression from a newsletter to a hacker news style site, great stuff, I hope a solid community forms around it.
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by
dave_chenell
12y ago
The IAP for the bear, lets you ski as the bear https://twitter.com/davechenell/status/545580869696888833 , Chasing monsters coming soon http://thewaterbear.com/obstacle-avoidance-a-i/
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by
dave_chenell
12y ago
Yeah, its the sound from the game, a sort of white noise to add atmosphere? Real music and sound effects will be coming in an update :)
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by
dave_chenell
12y ago
Thanks I appreciate it. I do design and code yet I work with my friend Eric on everything. I think working with someone is good for your product and sanity :) We also got extremely lucky that Apple featured the game.
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by
dave_chenell
12y ago
Yeah, Android version is coming soon, hopefully before the end of Jan. I did use Unity3D, and while it is very easy to port, releasing on two platforms can be time consuming for one person while I'm freelancing fulltime. Dealing with t
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by
dave_chenell
12y ago
Thanks! It was built in Unity3D
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by
dave_chenell
12y ago
Thanks I appreciate it! I will definitely fix that in the next update.
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Show HN: I built an iOS remake of that old windows game SkiFree
(thewaterbear.com)
107 points
by
dave_chenell
12y ago
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54 comments
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by
dave_chenell
12y ago
This is awesome. Love the simple execution of the door/proximity sensor.
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by
dave_chenell
12y ago
This is awesome. The first song I tried worked perfectly. Well done!
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Nested animations in AngularJS
(thewaterbear.com)
1 points
by
dave_chenell
12y ago
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0 comments
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Show HN: Obstacle avoidance A.I. I built this weekend
(thewaterbear.com)
1 points
by
dave_chenell
12y ago
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0 comments
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Tangible and Modular Input Device for Character Articulation
(youtube.com)
2 points
by
dave_chenell
12y ago
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0 comments
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by
dave_chenell
13y ago
This is perfect
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by
dave_chenell
14y ago
Crazy stuff. That was a good recap. The tech scene is awesome.
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by
dave_chenell
14y ago
30% is a awesome conversion. Any specifics on how you were able to get it up so high?
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by
dave_chenell
16y ago
Thanks alot for the input. Is the game your thinking of MUGEN? it was an old school open source fighting game http://en.wikipedia.org/wiki/M.U.G.E.N
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by
dave_chenell
16y ago
"very often see your drawing getting roundedly ass-kicked without being able to do anything about it" In reality you are able to do alot about it. Aside from the actual fight, everything you do controls what will happen. How your draw, who
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by
dave_chenell
16y ago
Why is that so ridiculous? The idea behind Kickstarter is to have people pay for something they want before its built. Actual customers funding you is much more powerful that some VC's who think people will one someday buy what you build.
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by
dave_chenell
16y ago
We are part of a new incubator in Syracuse at the moment ( http://www.syracusestudentsandbox.com ). The older VC crowds we have pitched to really cant understand what we are doing and why it could be huge. We opted to experiment with crowds
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