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dartmoose
searching Neon…
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New version of PBRT announced (preview of two chapters available now)
(pharr.org)
3 points
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dartmoose
4y ago
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dartmoose
4y ago
Who knows how far back the chain of inspiration and influence goes, but Robert Lewis May’s book predates Gene Autry [1]. The wiki link you shared actually mentions the inspiration for Gene was a children’s book. [1] https://home.
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dartmoose
5y ago
If you’re looking for some great content that is completely unrelated, I’d recommend either Keenan Crane’s Discrete Differential Geometry course ( https://www.cs.cmu.edu/~kmcrane/Projects/DDG/ and https:/
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Mixture of Volumetric Primitives for Efficient Neural Rendering
(arxiv.org)
2 points
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dartmoose
6y ago
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Blue Sky Studios Shut Down
(theverge.com)
7 points
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dartmoose
6y ago
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dartmoose
6y ago
Thanks again for the insights here and in the other thread! > In the implicit paradigm, it's not necessary to evaluate the smoke ahead of time since sphere tracing can reduce to marching adaptively when we are within smoke. Makes se
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dartmoose
6y ago
Thanks for the insights! I come from a mostly rendering background, so my understanding is definitely biased from always thinking of SDFs in the context of surface rendering or reconstruction :-)
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dartmoose
6y ago
That's fair, my point is that if you only care about rendering something quickly then a mesh is your best bet. Are there applications you have in mind where the distance to the nearest surface is actually useful, regardless of the surf
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dartmoose
6y ago
> Meshes and bezier patches are boundary representations with no information of the volume they enclose Pedantic on my part, but SDF is still just a surface/boundary representation at the end of the day. It may have additional benef
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dartmoose
6y ago
Meshes are actually extremely fast for querying distance to a surface. Even in scenes with lots of geometry, using an acceleration structure like a BVH can be extremely fast. You can even do ray tracing in real time on a GPU now (at least f
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dartmoose
6y ago
I don't think the point is compression, SDFs even when represented with a neural net have a much larger memory footprint and are significantly more expensive to render. The main benefit of a SDF are that you don't have topological
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dartmoose
6y ago
I believe Occupancy Networks is using octrees for surface extraction (i.e. construct a voxel grid given your SDF). See figure 2 in the Occupancy Networks Paper. On the other-hand, octrees are used in this paper to store variable resolution
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dartmoose
6y ago
My understanding of this paper (please comment/correct based on your understanding): * Instead of using a single latent feature per each implicit surface, the authors propose using a "volume" of latent features per each surfa