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dabreegster
searching Neon…
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10 ms
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dabreegster
9mo ago
Quite cool to see this space being explored! https://github.com/headwaymaps/headway is another related project.
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dabreegster
1y ago
This is incredible. I remember failing to hunt some down earlier, but does anyone know of really detailed plans or 3D models?
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dabreegster
2y ago
I stayed there about a year ago, and wrote a bit about it with some photos. Just search this page for "Chungking": https://dabreegster.github.io/prose/dec2023/pt1_hk.html
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dabreegster
2y ago
Just want to plug Pantheon as a TV series exploring this idea with excellent storytelling. ( https://en.wikipedia.org/wiki/Pantheon_(TV_series) )
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dabreegster
2y ago
This is super cool, thank you for building it! Two small UX ideas: - a scrollbar and search for the Online Library would be helpful - switching difficulty levels in the middle of reading could be helpful. Or if you keep that on a separate p
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dabreegster
3y ago
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads . Keep it simple. https:
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dabreegster
3y ago
Hi! https://a-b-street.github.io/docs/project/history/retrospect... has a summary of where the project went. The original scope of the traffic simulation was too grandiose, and it was hard to influence real d
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dabreegster
4y ago
I love this series. It also reminds me a bit of https://unsongbook.com -- another beautiful work of creative writing combining technology and magic.
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dabreegster
4y ago
Market pressures from the open source world ;)
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dabreegster
4y ago
One of the authors of https://github.com/a-b-street/osm2streets here. If you're interested in improving the quality of the lane rendering, please get in touch on the repo! https://a-b-street.github.io&#
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dabreegster
4y ago
We're working on rendering more detail about roads for high-zoom cases: https://github.com/a-b-street/osm2streets . Try https://a-b-street.github.io/osm2streets/?test=st_georges_cy... and pres
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dabreegster
4y ago
https://protomaps.com/ by u/bdon might be relevant
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dabreegster
5y ago
In my experience, the published paper is super vague on the approach, and implementing it without further references is really hard. I'm not necessarily arguing that papers should get longer and more detailed to counter this; expressin
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dabreegster
5y ago
abstreet.org has an offline import process that combines data from OpenStreetMap, city-specific GIS datasets, and elevation into a single file. The process has to be deterministic, given the same input and code, and calling out to an extern
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dabreegster
5y ago
I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue ( https://github.com/dabreegster/abstreet/issues ) and describe how to reproduce the p
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dabreegster
5y ago
Hmm, I guess I never checked satellite for that example. Part of the motivation there was improving the simulation. While vehicles are moving through the intersection, they grab a lock and prevent conflicting movements. A huge intersection
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dabreegster
5y ago
Thank you for the industry insight! I'm definitely not trying to match the degree of realism and calibration with the professional stuff -- there's no way I could, without way more resources. A/B Street's simulation is m
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dabreegster
5y ago
Right, from https://supaplexosm.github.io/strassenraumkarte-neukoelln/po... (translation https://translate.google.com/translate?sl=auto&tl=en&u=https... ), there was an extra curb data-set used.
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dabreegster
5y ago
Just this morning I came across new work from the Berlin OSM community: https://supaplexosm.github.io/strassenraumkarte-neukoelln/?m... The end-game isn't in sight. We (data consumers of OSM) are just getting star
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dabreegster
5y ago
And in case you're interested how the traffic simulation part works in detail, but missed yesterday's post: https://news.ycombinator.com/item?id=28553654
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Transforming OpenStreetMap into thick roads and intersections
(a-b-street.github.io)
417 points
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dabreegster
5y ago
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33 comments
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dabreegster
5y ago
A/B Street is an open-source traffic simulator that lets you edit roads and intersections, based on OpenStreetMap data. But to even do that, first we have to geometrically represent the transportation network in great detail. This is a
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dabreegster
5y ago
Thanks for reading! I think rendering vehicles following each other would still require asking the simulation for positions, unless you replicate the logic in the "Exact positions" section. How would multiplayer synchronization fa
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Discrete event traffic simulation, laggy heads, and ghosts
(a-b-street.github.io)
23 points
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dabreegster
5y ago
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4 comments
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dabreegster
5y ago
Have you ever wondered how a traffic simulator like A/B Street works? Simulating thousands of trips through a city faster than real-time can't be done in 0.1 second increments. This article explains how to model vehicles and pedes
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dabreegster
5y ago
Does anybody have working instructions to build a patched perf for Ubuntu 20.04? I built from kernel.org following https://michcioperz.com/post/slow-perf-script/ , but somehow flamegraph pointed at the new build br
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dabreegster
5y ago
I haven't browsed the Brass Goggles forums since ~2009, but lives up to my nostalgia. Plenty of ideas for crafts / building steampunk stuff. http://brassgoggles.co.uk/forum/index.php One particular project I
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dabreegster
5y ago
Especially if you're trying to clip your entire map to some boundary, rendering the ocean is hard. https://github.com/a-b-street/abstreet/issues/32 has some examples of "flooded" maps when the
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dabreegster
5y ago
The A/B Street team has just published our first article advocating for a change to make Seattle a little nicer and safer for walking and biking. We're experimenting with a traditional blog format including diagrams and animations
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Using a Rust traffic simulator to create shortcuts
(a-b-street.github.io)
3 points
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dabreegster
5y ago
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1 comments
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