Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
coxmi
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
coxmi
2mo ago
> but the bindless approach can give you both ergonomics and performance in some cases (not all). Certainly it can reduce CPU overhead - passing a single pointer to a shader is much faster than heavy bind group updates. The trade off is
2.
▲
by
coxmi
2mo ago
Sorry, I wasn't clear (and have edited the post), I absolutely do believe that usability is important, and to be honest I feel like it's the main problem with graphics APIs (at least for my skill level). Where I'm at now is t
3.
▲
by
coxmi
2mo ago
Looking at the code examples (e.g. the cube[0]), I can’t get away from the idea that this looks very similar to standard OpenGL bindings, just with a different style of boilerplate. At some point (for basic rendering examples at least), you
4.
▲
by
coxmi
3mo ago
I wonder what the dev/CI process looks like on this. Will it ultimately be manually loading a build into specific hardware each time, or is there a level of automation that can be done here?
5.
▲
by
coxmi
3mo ago
Thanks for the detailed answer :) All this does for me is raise the question of why they chose to use the `.` for so many different uses. I'd be fine if it was just to infer the type, but it seems very overloaded.
6.
▲
by
coxmi
3mo ago
Yeah, after looking it up, it looks like it is basically only used as either field access or an 'infer operator', is that right? I thought it was used in four completely separate ways: · normal struct field access · anonymous stru
7.
▲
by
coxmi
3mo ago
The dot syntax used everywhere really confuses me. I get its use in struct fields, or for defining anonymous structs, but what is this one for? (Some kind of module-level enum space, where .sampler and .unknown are defined previously?)
8.
▲
by
coxmi
3mo ago
Great stuff! I can imagine the financial modelling side is a particularly difficult balance, yeah. Mod support sounds amazing though, I'll keep a look out. :)
9.
▲
by
coxmi
3mo ago
This looks great. I've had a quick look through the docs and can't see anything about bikes under transport, or, under housing, anything relating to modes of tenure that aren't private rentals (e.g. Vienna-style social housin
10.
▲
by
coxmi
5mo ago
Thank you!
11.
▲
by
coxmi
5mo ago
Nice project! I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes and layout, and less setup than raw gl). Some in the commen
12.
▲
by
coxmi
6mo ago
The point of civilisation, however loose that idea may be, if it’s anything at all, is determined by people. Technology exists today in a way that feels like it could be defining its own path in a sense, but much like oral tradition, neithe
13.
▲
by
coxmi
6mo ago
This is an insane claim: > The entire point of civilization and society is that we are all "addicted" to technology and progress. Technology is like much of material reality, in that we can think whatever the hell we like about
14.
▲
by
coxmi
6mo ago
Is there a general preference for serifs, or a local style in Finland for this reason? German certainly has typographic preferences that err toward taller x-heights and narrower forms due to heavy use of portmanteaus. It’d be interesting to
15.
▲
by
coxmi
8mo ago
This sounds really interesting, do you have any more info or a repo to follow?
16.
▲
Every Noise at Once
(everynoise.com)
3 points
by
coxmi
1y ago
|
2 comments
17.
▲
by
coxmi
1y ago
> Every Noise at Once was a long-running attempt at an algorithmically-generated, readability-adjusted scatter-plot of the musical genre-space, based on data tracked and analyzed for 6,291 genre-shaped distinctions at Spotify through 202
18.
▲
by
coxmi
1y ago
Nice to know i’m not alone, I’m sure there are dozens of us — dozens!
19.
▲
by
coxmi
1y ago
I’d go further than this and say globally-scoped CSS is fine as long as you’re using a decent naming pattern (e.g. BEM), or @layers. For me, back in the JQuery days, the problem was always globally-scoped JS/DOM, rather than CSS. The b
20.
▲
by
coxmi
1y ago
rsync needs some love on this. The most memorable args for me are `-mrchivas`, because together they sound somewhat like a name (“Mister Chivas”) (I drop the -a depending on whether archive is needed, Mr. Chivs sounds fun too)
21.
▲
by
coxmi
1y ago
Ooo nice, I didn’t know about this. Thanks for posting, looks interesting, and framework agnostic to boot :) (Edit: well, potentially at least) I did try to make something like this a couple years back to deal with multiple renderers and a
22.
▲
by
coxmi
1y ago
That’s a shame, I’ve also been through much the same process. Astro is pretty good too, though. I’m not 100% sure on some of the decisions it’s made, and personally don’t enjoy the need for new file formats and domain specific languages, bu
23.
▲
by
coxmi
1y ago
I don’t disagree on that front, the React ecosystem is huge, and rebuilding a load of complex components is often beyond the budgets of many greenfield projects. I also don’t believe a React monoculture is good, so a growing Preact or Solid
24.
▲
by
coxmi
1y ago
Deno Fresh seems like it has the right approach. It’s not complicated, the docs are refreshingly simple, and it handles both server and client logic without getting confused. It’s just a shame it’s Deno-only (although I completely understan
25.
▲
by
coxmi
1y ago
That’s where duodecimal comes in…
26.
▲
by
coxmi
2y ago
Clearing the waste sounds like a good thing, I guess. Haven't got time to read the study, but can this have beneficial effects to do while awake? It certainly feels quite strange after watching the prototype for 8 cycles.
27.
▲
by
coxmi
2y ago
Composer’s means of including packages doesn’t do the language any favours imo — it doubles down on namespaces (and complex PSR 4/7 ones at that) and the cli isn’t particularly intuitive. To me, what PHP needs is a simple module system
28.
▲
Game dev: Giving personality to procedural animations using math [video]
(youtube.com)
2 points
by
coxmi
2y ago
|
1 comments
29.
▲
by
coxmi
2y ago
A great cross section of math and creative expression — well worth a watch
30.
▲
by
coxmi
2y ago
Great paper, thanks for posting. It reminded me of a lot of themes present in my design education, of political downstream effects created by apparently neutral technical decisions, and therefore the inherent responsibility of creators when
More ›