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Virtual money and user’s identity
(wwwen.uni.lu)
7 points
by
command_line
12y ago
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0 comments
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by
command_line
12y ago
The 84.4% statistic is cited in the census report (linked in this article, along with other census reports effectively showing the number is unchanged over the years). And where are you pulling the 4% number from? Sounds like a completely m
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by
command_line
12y ago
The science has never been against fathers; only the politics: http://valme.io/c/mens-rights/88qqs/a-tale-of-two-children-t... Next to Jim Crow laws, in recent times, there likely isn't a larger civil ri
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by
command_line
12y ago
You might be right - that, ultimately, we find that the system can be gamed more. That's not our hunch, and it's way too early to tell at this point, but we won't ignore the results if that's how it turns out. StackOverf
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by
command_line
12y ago
valME is young, granted. That doesn't discount the idea. Yes, any content provider can throw money (via fake accounts, advertising, etc.) at their own content to increase visibility. That's why advertising works. On sites like red
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by
command_line
12y ago
As a competitor, this is exciting. Updn is effectively what valME.io [1] does (although valME has many more bells and whistles, doesn't require someone technical to install and run it, uses bitcoin and PayPal, etc.). It is especially e
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by
command_line
12y ago
Relevant: The Cost to Connect - Internet Prices Around the World ( http://valme.io/c/technology/vkqqs/the-cost-to-connect-inter... )
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by
command_line
13y ago
This is one of the primary purposes for developing valME.io - to give quality content providers a better way to make money from doing exactly what they already do, and without advertising. You can read about the details here: http:/&#