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cochlear
searching Neon…
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1.
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by
cochlear
29d ago
Funny, I guess this idea is in the air (har har). I've made a couple things along these lines over the past year. One is a fun, Halloween-themed toy: https://blog.cochlea.xyz/theremin.html The other is a (slightly) mo
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Extracting Playable Instrument Models from Short Audio Examples
(blog.cochlea.xyz)
2 points
by
cochlear
10mo ago
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0 comments
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Show HN: Theremin with MediaPipe and WebAudio
(blog.cochlea.xyz)
1 points
by
cochlear
11mo ago
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0 comments
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Show HN: RNN Musical Instrument
(blog.cochlea.xyz)
2 points
by
cochlear
1y ago
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0 comments
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Toward a Sparse and Interpretable Audio Codec
(arxiv.org)
35 points
by
cochlear
1y ago
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2 comments
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Wayverb: In-Depth Exploration of Acoustic Simulation Techniques
(reuk.github.io)
1 points
by
cochlear
1y ago
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0 comments
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by
cochlear
2y ago
You're the author of Glicol, right? I've definitely had my eye on trying it out for a while. The karplus-stress-tester is great; I'm currently using message ports, because they seemed most accessible at first, but I'm
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by
cochlear
2y ago
How funny, I actually corresponded with one of the authors of the "Spiking Music..." paper when it first showed up on arxiv. I'll definitely give the amp-modeling paper a read, looks to be right up my alley! Now that I under
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by
cochlear
2y ago
Thanks for the bug report, I'll look into this and see if I can make it better! There's definitely more optimization juice to be squeezed, I think, and it'd probably be smart to allow the number of nodes in the simulation to
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by
cochlear
2y ago
Same here! Not a physics engine per se, but I've been eyeing Taichi Lang ( https://github.com/taichi-dev/taichi ) as a potential next stop for running this on a much larger scale. My assumption has been that any ph
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by
cochlear
2y ago
Thanks for the bug report, I definitely do see now that things fall apart at certain extreme values. I'll look into it and see if I can fix. My assumption is that it's some sort of numeric overflow or underflow resulting in NaN
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Show HN: Web Audio Spring-Mass Synthesis
(blog.cochlea.xyz)
77 points
by
cochlear
2y ago
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17 comments
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by
cochlear
2y ago
These are both great points and I'll use them to refine my writing on the subject, I appreciate the feedback! Apologies if it isn't clear, but the animated gifs are meant as an illustration of the iterative encoding process, where
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Toward a Sparse Interpretable Audio Codec
(blog.cochlea.xyz)
19 points
by
cochlear
2y ago
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2 comments
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by
cochlear
2y ago
I couldn't agree more. I feel that the block-coding and rasterized approaches that are ubiquitous in audio codecs (even the modern "neural" ones) are a dead-end for the fine-grained control that musicians will want. They&#x
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Show HN: Musical Events Scatterplot
(blog.cochlea.xyz)
1 points
by
cochlear
2y ago
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0 comments
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by
cochlear
2y ago
I think I'm beginning to wrap my head around the way modern, "deep" state-space models (e.g Mamba, S4, etc.) leverage polynomial multiplication to speed up very long convolutions. I'm curious if there are other methods f
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Long Convolutions via Polynomial Multiplication
(hazyresearch.stanford.edu)
46 points
by
cochlear
2y ago
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13 comments
19.
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by
cochlear
2y ago
I'm working on building models that extract sparse and easy-to-interpret representations of musical audio. The work in this post encodes short segments of music from the MusicNet dataset as a set of events with a time-of-occurrence an