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citeguised
searching Neon…
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1.
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citeguised
11mo ago
Yes and especially with new developments, like "$Framework now has Signals!", my thought is "I don't really care since in some years, it won't matter anyways". I don't see how I can build this lower level
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citeguised
2y ago
I'm using this currently with Deno for Advent of Code, if I need a simple window with graphics. (There's a window-example[1]) It can be added by doing "deno add npm:skia-canvas", adding "nodeModulesDir: auto" t
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citeguised
2y ago
I left it to run in the background and was pleasantly surprised by the Windows-Logo-Screensaver that started after some minutes.
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citeguised
3y ago
A nice detail I never noticed in typography is how the $-sign loses the vertical line on heavier weights. It's visible on the first example-line, the font gets bolder on hover.
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citeguised
3y ago
The fingers look a bit weird and the keys are totally off. Still an OK illustration though. There are far worse being published.
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citeguised
3y ago
They are primarily known for high-quality free game-dev-assets (2d, 3d, sprites, sounds) and Asset-Creation-Tools like AssetForge. I would guess that most (hobby-)game-devs have used their content for tutorials, prototypes and the like.
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citeguised
3y ago
Totally! And for additional fun, run the games on one of those Retro-Handheld-Consoles (Miyoo etc.).
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citeguised
3y ago
As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result
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citeguised
3y ago
About the name: "Noclip" was a common cheat or mod in games, that allowed the player to fly through (or fall through) level-geometry and boundaries.
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citeguised
3y ago
Haha, I used it for the exact same thing in C#. And for visualising Advent-of-Code output under NodeJS. Just as quick, pretty much just an npm-install away. Great community, too!
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citeguised
3y ago
Another very similar recent game for iPad is Petterssons Inventions [0] 0: https://apps.apple.com/us/app/petterssons-erfindungen/id5246...
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citeguised
4y ago
WC with LitElement (Shadow DOM disabled) for a SPA (if no SSR is needed).
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citeguised
4y ago
You can drag&drop lots of older (ActionScript 1 & 2) Flash-Binaries into https://ruffle.rs/demo/ Lots of them "just work". Also lots of SWF-Archives on archive.org to download and try.
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citeguised
4y ago
Keychron K8 looks pretty close: https://www.keychron.com/products/keychron-k8-pro-qmk-via-wi...
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citeguised
4y ago
I have a hobby-project where I collect stickered Laptop-Lids [1], and since I get most photos from twitter or by mail, they are often not centered and straight, but somehow skewed. I made a small MacOS-App [2] with Swift that allows me to c
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citeguised
5y ago
It's a mix of hand drawn animations and 3D. Not sure about those exact ones, though. He did lots of work and teaching in generative art (Processing, OpenFrameworks), exhibition/interaction-design, and related fields in art+tech.
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citeguised
5y ago
This would be a fun game. Take some heavier stickered entries from DevLids.com, Photoshop some of those misbrands-stickers, and let people guess the "fake" ones.
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citeguised
5y ago
There‘s Jon Blow working on his new language JAI and game-dev: https://twitch.tv/j_blow Another channel is Casey Muratori‘s Handmade Hero, which is about developing a game from scratch. https://twitch.tv/han
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citeguised
6y ago
Thanks for making it! In case somebody is wondering: The game was made with Scirra's "Construct 2", which is a great 2D game-maker. You can immediately try it (the current version 3) in the browser on https://www.c
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citeguised
6y ago
I made a game for our wedding-website. The player has to control her and me simultaneously. It's pretty short, though. I did everything myself, graphics, music, gameplay. https://10-5.de/game/ A funny anecdote: So
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citeguised
7y ago
"JavaScript: Understanding the weird parts" by Anthony Alicea is a high-quality course which helped me understand JS on a more fundamental level. This is the main one I always recommend for folks who know JS, but would like to tak
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citeguised
7y ago
Those stickers match pretty much the product-tester-pack you get from sticker-mule for 1€.
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citeguised
7y ago
My hobby project is collecting photos of stickered laptops [1] From my impression and experience, it‘s like saying „I am root. This is MY device“ more than anything else. So I‘d say your last point applies in most cases. Although Salesforc
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citeguised
7y ago
You don‘t seem to be the only one https://devlids.com/lids/stevenjudd
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citeguised
7y ago
AGS - Adventure Game Studio [1] came out in the 90ies. Lots of indie-gems to be found, like "5 Days a Stranger" [2]. It's still maintained and used for commercial games. [1] https://www.adventuregamestudio.co.uk&#x
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citeguised
7y ago
In lots of cases, one view is one micro-front-end. The split is not header-body-sidebar, but whole pages. I saw a talk from DAZN-engineering about this topic [1]. Just like in Marvel-Movies, where the countless VFX-Companies produce entire
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citeguised
7y ago
I went from developing simple server-rendered websites enhanced with a bit jQuery straight to React-style JS. I'm interested in studying the source of less or more complex JS-apps, that were developed without SPA-Frameworks. One I'
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citeguised
7y ago
When I got into front-end coming from Design, jQuery just got huge. Due to lack of senior front-end-devs in the company, my JS was this exact pile of jQuery with state in data-attributes. The things weren't really complex (Modals, Tabs
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citeguised
7y ago
I work in Front-End and have always had side-projects with coding involved (Games, Websites, CLI-Tools). Some of my career's and company's circumstances (no senior front-end-devs for reviewing and mentoring around, mostly work on
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citeguised
7y ago
In Austria and Germany you can't get any SIM without ID as of now.
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