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cannoneyed
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Show HN: 1994.fm – virtual car radio time machine (Apple music only)
(1994.fm)
2 points
by
cannoneyed
13d ago
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1 comments
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Show HN: isometric.nyc/snow
(isometric.nyc)
10 points
by
cannoneyed
7mo ago
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2 comments
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cannoneyed
8mo ago
a) couldn’t decide where to draw the edges b) I live in NJ ;)
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cannoneyed
8mo ago
Oh wow this is great, I threw a few of these tricks at it and never really felt like I nailed it... Might have to revisit after playing around with this more
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cannoneyed
8mo ago
I just couldn't justify spending dozens more hours for Staten Island...
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cannoneyed
8mo ago
This is so good, just ordered one!
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cannoneyed
8mo ago
I'd say that deciding where a transient should go" is creative, manually aligning 15 other tracks over and over again is not (not to mention having to do it in both the DAW and melodyne)... I agree that "push button get ima
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cannoneyed
8mo ago
Yup, I'm a big fan. They'd be the first to admit that making true pixel art is very hard, and getting the AI to do it even somewhat consistently requires a lot of tuning and guardrails / processing. At some point I couldn
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by
cannoneyed
8mo ago
Author here, and to reiterate another reply - all of the critique of "pixel art" is completely fair. Aesthetically and philosophically, what AI does for "pixel art" is very off. And once you see the AI you can't r
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cannoneyed
8mo ago
Hell yeah oxen.ai is awesome, made my life so much easier
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cannoneyed
8mo ago
Yeah this is all completely fair and I agree with all of it. Aesthetically and philosophically, what AI does for "pixel art" is very off. And once you see the "AI" you can't really unsee it. But I didn't want
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cannoneyed
8mo ago
simple is relative, could definitely be done, but until the models get a bit smarter and require less manual hand-holding it'd be a lot of grindy work
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cannoneyed
8mo ago
yeah I had to put it behind a worker to deal with the subdomain and various other subtle caching issues. All in all cloudflare is incredible, and Claude makes it actually quite easy to deal with all the ins and outs
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cannoneyed
8mo ago
Yeah I'll get the code out there soon - it's just very vibe-y right now, the repo is a bit of a mess since I never bothered to organize things. The secret sauce is really in the fine-tuning, can definitely get those datasets
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cannoneyed
8mo ago
Yup back of the napkin is probably about there - also spent a fair bit on the oxen.ai fine-tuning service (worth every penny)... paint ain't free, so to speak
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cannoneyed
8mo ago
oh wow that's such a good/obvious idea, i'll see if I can whip it together tonight
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cannoneyed
8mo ago
that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project
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cannoneyed
8mo ago
Haha I had to throw in the towel at some point and Staten Island didn't make the cut. Sorry (not sorry)
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cannoneyed
8mo ago
Interestingly enough even the big guns couldn't reliably act as judges. I think there are a few reasons for that: - the way they represent image tokens isn't conducive to this kind of task - text-to-image space is actually quite f
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cannoneyed
8mo ago
100% - I originally wanted to do that but when I realized how much manual work I'd have to do just to get the tiles generated I had to cut back on scope pretty hard. I actually have a nice little water shader that renders waves on the
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cannoneyed
8mo ago
Yeah I actually did that quite a bit too. I didn't want to get too bogged down in the nitty gritty of the tiling algorithm because it's actually quite difficult to communicate via writing (which probably contributed to it being ha
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cannoneyed
8mo ago
Yeah it leaves a lot to be desired. Once you see the AI it's hard to unsee. I actually had a few other generation styles, more 8-bit like, that probably would have lended themselves better to actual pixel-art processing, but I opted to
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cannoneyed
8mo ago
We had our third kid in late November, and I worked sporadically on it over the following two months of paternity leave and holiday... If I had to bet, I'd say I put in well over 200 hours of work on it, the majority of that being manu
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cannoneyed
8mo ago
the classic "water/concrete" issue! There's probably a lot of those around the map - turns out, it's pretty hard to tell the difference between water and concrete/terrain in a lot of the satellite imagery that
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cannoneyed
8mo ago
I mean this pretty literally though - I'm not particularly interested in these questions. They've been discussed a ton by people way more qualified to discuss them, but I personally I feel like it's been pretty much the sam
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cannoneyed
8mo ago
Yup the adjustment was giving cloudflare 5 bucks :)
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cannoneyed
8mo ago
That’s exactly right - the fine tuned Qwen model was able to generate seamless pixels most of the time, but you can find lots of places around the map where it failed. More interestingly, not even the biggest smartest image models can tell
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cannoneyed
8mo ago
Really want to do SF next. Maybe the next gen of models will be reliable enough to automate it but this took WAY too much manual labor for a working man. I’ll get the code up soon if people wanna fork it!
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cannoneyed
8mo ago
Sorry about the hug of death - while I spent an embarassing amount of money on rented H100s, I couldn't be bothered to spend $5 for Cloudflare workers... Hope you all enjoy it, it should be back up now
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cannoneyed
8mo ago
Should be back online now!
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