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c0de517e
searching Neon…
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1.
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by
c0de517e
4mo ago
I kinda doubt it. Ive doesn't have that much pull, most people don't know him, definitely not as much pull as Ferrari, one of the most recognizable brands in the world. And I bet Ferrari was into this, they make a ton of new model
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c0de517e
4mo ago
I'd wager that razor blades and scalpels and many other things sharper than kitchen knives are made by machines. Sometimes we don't automate fully expensive things because handmade is also a premium, not necessarily because if we
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by
c0de517e
9mo ago
I imagined that there would be better ones made by real c64 democoders, but I can include a .prg. Also, if you make a C project in the web-based IDE I linked, and copy-paste the last .c file, it will compile it, run it in an emulator, and g
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c0de517e
9mo ago
thanks
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c0de517e
9mo ago
It's just how I decided to generate the previews for my blog in general. Not my best idea, but I don't hate it enough yet to change it.
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c0de517e
9mo ago
There are both mechanical keyboards for the c64 (mechboard 64) and c64 inspired mechanical keyboards for the PC (8bitdo sells one, probably others)
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c0de517e
9mo ago
Eh, if only I had one. I have some relatives living next to me through and I think I remember an old TV in their basement, I might check it out, that's a good idea.
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c0de517e
9mo ago
Fwiw, the c64 is pretty robust, if you don't use the original power supplies. I'm surprised that people find this to be an example of clickbait. If I cared about views, I'd imagine an honest title like - "I turned my c64
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c0de517e
9mo ago
Author, fwiw, I don't do/care about click-bait, as I never cared about clicks. Since I moved to my bespoke blog system (previously I was on blogspot) I don't even track page views. But I thought it was somewhat funny.
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c0de517e
9mo ago
Author - yes, it's "aesthetic", albeit not my best work and I might revert that decision at some point. Was inspired by lowtechmagazine but they did a much much better job. I do care about the blog being snappy and working al
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c0de517e
5y ago
I wrote that it doesn't need VR, not that it wouldn't benefit from it. My 2 cents is that currently and for the foreseeable future VR is not a big asset, I think it's clunky and ridden with fundamental problems we don't
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c0de517e
6y ago
Respectably, I don't care about "your eyes" - all people are different and that's ok. Nor I care -specifically- about DLSS, obviously technologies are always evolving, it's not that DLSS is the best ever that the co
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c0de517e
6y ago
Author here. DLSS is not the end-solution to rendering, well, nothing is, but it's an AMAZING piece of technology. All these temporal and dynamic resolution techniques are here to stay as they -improve- the look of games no matter the
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c0de517e
6y ago
Depending on the engine, yes, it might need to be made relatively early. But in practice it's, as everything, design. Some games want to have that element in their gameplay, some do not, it changes things a lot as lighting is used to m
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c0de517e
6y ago
SSAO doesn't help much in this case, I've added an image of the final frame at the beginning of the post.
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c0de517e
6y ago
It's not about post-processing, it's that most lights do not cast shadows. So yes, there can be a bit of "floating" in certain scenes.
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c0de517e
6y ago
Added to the post, thanks for the comment.
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c0de517e
6y ago
A waste of a comment :)
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c0de517e
6y ago
It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the best thing is to chose a project/path and go from t
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c0de517e
7y ago
Author here - no, that link was to show something bizzarre, how (some) people lose their minds in weird elucubrations on the politics of software - instead of actual hacking. I am definitely not endorsing in any way ever that cesspool that
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c0de517e
7y ago
Author here - indeed this is the correct interpretation. Sorry if the post isn't clear. I do love Unity (and all the other things listed).
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c0de517e
8y ago
That was my worst talk! Thanks for the kind words.
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c0de517e
8y ago
Author here - we are specialists who know their field. More or less, of course you can't know all, we also collaborate with each other, but keeping up with published research is not that tough. Also, not that useful, it is useful, yes,
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c0de517e
8y ago
Author here - you are most definitely right, there is little correlation between game tech and end results anyways. It's mostly internal stuff, there are millions of other variables. But that doesn't mean that as far as internal p
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The way I interview
(c0de517e.blogspot.com)
1 points
by
c0de517e
9y ago
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0 comments
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Over-engineering (the root of all evil)
(c0de517e.blogspot.com)
1 points
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c0de517e
10y ago
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0 comments
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c0de517e
10y ago
No. One cannot refuse a whiteboard test. One is entitled to think it's stupid, and get a bad impression of the company, and refuse an offer if one gets made, but you don't go and tell that is "unfair" and just refuse to
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Ask HN: Resources for a fun programming competition
1 points
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c0de517e
12y ago
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c0de517e
12y ago
Yes, it's cool, but this like most sites doesn't have many examples of scientific vis (large dimensional continuous functions). I think scientific visualization is more important for programmers in their job, for debugging/pr
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c0de517e
12y ago
Well that wasn't really to present to a board, but really a quite straightforward application of the rift. VR is used today for scientific visualization ( http://en.wikipedia.org/wiki/Cave_automatic_virtual_environm
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