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bze12
searching Neon…
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1.
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bze12
27d ago
I like the distinction between imperative and declarative styles, but I still use imperative chat sessions to work through what the declarative plan should look like. I feel like this approach loses that.
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bze12
1mo ago
AI has sitzfleisch https://en.wikipedia.org/wiki/J._Robert_Oppenheimer#:~:text=...
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bze12
2mo ago
If any fly people read this, could you please add the ability to create custom_api connectors to the api? Sprites are so close to being great for arbitrary secrets proxying. Right now you have to provision everything manually
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bze12
2mo ago
I’ve been working on a project for this - https://mymachines.dev It provisions a sprite and spins up Claude code/Codex on it for each session you create. Finishing up an iOS client for it too
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bze12
2mo ago
This is interesting. I’ve been building a project on top of sprites for the past few months, but I’ve often thought about moving off because it didn’t feel like fly was devoting enough attention to it. The changelog is sparse and their deve
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bze12
2mo ago
By the harness I believe he means the entire end-user product experience, not specifically the harness code. I’ve mostly stuck with codex because their Mac app is better and I’ve gotten used to running automations through it. The more workf
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bze12
2mo ago
The book Boom argues something similar https://press.stripe.com/boom
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bze12
3mo ago
I mostly lament the simplification of app icons as an artistic loss, not as a usability loss. Shameless plug, but I made a project based on the idea of icons as pure art with no utility https://www.benedelste.in/post/__
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bze12
3mo ago
They've gone too far on enforcing uniformity of icons and abusing liquid glass, but I disagree that arbitrary shapes were better. All the random icon shapes looked cool in isolation, but were harder to scan at a glance. The uniform squ
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bze12
3mo ago
“Build vs buy” assumes that there are only two parties. If it’s easier to build internally, then it’s easier for a 3rd party competitor to enter the market and bid the price down. I think the "zone of viability" is real, it just n
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bze12
3mo ago
I agree. I followed this article for a repo I'm working on, and I had a very hard time inferring how, specifically, they implemented "providers" and enforced import layers. A sample repo would've been nice.
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bze12
4mo ago
Isn’t this very similar to cloudflare durable objects & workflows?
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bze12
4mo ago
Comparing fixed costs to revenue? Even if it’s cumulative this seems like a disingenuous framing
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bze12
5mo ago
It mostly feels like they’re just converging on each other. The latest Claude Mac app release pushed a new UI that looks almost exactly like Codex’s.
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bze12
6mo ago
> This part is especially fascinating to me, since it turns an optimization done out of technical necessity into a gameplay feature. Reminds me of blood moons in Zelda https://www.polygon.com/legend-zelda-tears-kingdom&#x
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bze12
7mo ago
It doesn’t even go upside down once, let alone 4 times
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bze12
8mo ago
Apple mostly cares about legibility and consistency in icons now, not art. All the new iOS features like tints and liquid glass don't lend themselves well to intricate designs. It's disappointing, but I tend to agree that the skeu
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bze12
9mo ago
I don’t feel great about this ruling. Whatever a “reasonable” fee is supposed to mean, Apple will interpret it to some ridiculous amount. Before the ban, they tried to charge 27%
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bze12
11mo ago
Yes exactly. Not nfts, just collectibles within the app.
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bze12
11mo ago
I’m working on a concept art gallery for app icons: https://001.graphics I think app icons are an underrated artistic format, but they’ve only been used for product logos. I made 001 to explore the idea of turning them into an o
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bze12
1y ago
This post was definitely written by an llm.
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bze12
1y ago
Nonprofits are major targets of card testing fraud, I wonder if that is related
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bze12
1y ago
They’re folding the nft department into contemporary art. But I wouldn’t say the first interpretation is invalid either.
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bze12
1y ago
Oh I see, the original article didn’t use this syntax.
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bze12
1y ago
iOS default animation speed is 350 ms, at least for SwiftUI. This has always felt a bit too slow. And recent system animation changes felt gratuitous to me (opening the action bar on iMessage for example). OTOH this article is basically dow
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bze12
1y ago
Why do we still have to write `catch let error as SystemError`? Why can't the error be inferred to have the type thrown by the function? I've always found swift's error handling syntax to be awkward
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bze12
1y ago
This video gives a good overview https://www.youtube.com/watch?v=5xEi8qg266g
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bze12
1y ago
Nice! I was already considering using reducto api. Will give this a try
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bze12
1y ago
Their entire setup was egregious. They charge 27% for purchases made using external payment processors. Including Stripe fees that's net-zero (not even accounting for any chargeback risks). They severely limit how you can display the e
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bze12
1y ago
Do you use firebase?
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