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britzl
searching Neon…
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1.
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by
britzl
1y ago
No, Defold is developed by six full time and two part time developers. All developers are fairly compensated. Most of the work done on the engine is "general development" funded by corporate partners, studios and publishers. There
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by
britzl
1y ago
No, data is stored in protobuf text format (and at runtime compiled to binary protobuf files ofc).
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britzl
1y ago
https://blog.luden.io/what-do-i-think-about-lua-after-shippi...
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britzl
1y ago
No. Wrong. Console branches are available for free if you are approved by the vendor.
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by
britzl
1y ago
Not entirely true, but sure, there are fewer bells and whistles in Defold compares to Unity, Unreal and Godot when it comes to 3D. Here's a recently released 3D game made with Defold: https://forum.defold.com/t/cas
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britzl
1y ago
Also https://ts-defold.dev/
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britzl
1y ago
C# support is still experimental and under development, but it is at least ready for testing for those that are curious. Note that it is C# with Native AOT so it's compilation and linking involved, not "scripting and hotreload&quo
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britzl
1y ago
The main repository (github.com/defold/defold) is the only one with the Defold License (ie the modified Apache license). There's also around 80 or so MIT licensed repositories with Defold engine plugins for things such as ana
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britzl
1y ago
Yes, you are correct. An MIT license was preferred by the Defold team but the modified Apache license was what was decided upon in the end.
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britzl
1y ago
The Defold Foundation immediately stopped calling Defold open-source when it was pointed out that the license was in conflict with the OSI definition. https://defold.com/2020/05/20/Some-thoughts-on-the-open-so
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britzl
1y ago
Yes, this happened early in 2020. Defold has been a public product longer with the Defold Foundation than with King. King has not been affiliated with Defold for a very long time.
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britzl
6y ago
I'm sorry, but your entire post sure sounded like you are upset with Defold claiming the product to be FOSS when in fact we do nothing of the sort. If I misinterpreted your meaning then I apologise.
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by
britzl
6y ago
The Defold Foundation does not call Defold FOSS. PERIOD. Stop saying that we do. Next: The Defold Foundation is a foundation, not a corporation, and it is registered in Stockholm, Sweden. It has a different legal status than a corporation a
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britzl
6y ago
Defold is definitely not for everyone and not for all kinds of games. Defold is better at 2D than 3D for instance. But it is a 3D engine so it will sort everything on z-value. > It felt like someone was caught up in an architecture more
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britzl
6y ago
This is a very good point! Looking at our top menu items again I can see how it looks for a new visitor. * Product ( https://defold.com/product/ ) lists engine features. This should probably be renamed Features. * Showca
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britzl
6y ago
Here's a forum thread created by a relatively new Defold user documenting part of the process from prototype to finished game: https://forum.defold.com/t/apple-spider-casual-arcade-action... Another from a more ex
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britzl
6y ago
Sure, I get what you are saying, and yes, perhaps we should also include screenshots. I'll see what we can do. But keep in mind that the showcase page isn't there to sell the games. It is there to show that professional games have
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britzl
6y ago
You can get in touch with Defold users here: https://forum.defold.com/
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britzl
6y ago
Completely true. Defold is not FOSS. And we do not claim that it is. We initially said that Defold was open source when we actually should have said source available. And we got an unbelievable amount of flak for it! I even received a very
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britzl
6y ago
We are actively investigating additional console support (we only support Nintendo Switch) in 2021. Follow us on Twitter ( https://twitter.com/defold ) to not miss any annoucements!
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by
britzl
6y ago
Perhaps ask Mike from GamesFromScratch to do a comparison video? One thing that will differ between the engines is the number of support platforms. But apart from that I believe there are many similarities. Most engines today have long list
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by
britzl
6y ago
The Defold license: https://defold.com/license/ The only thing you can't do is sell Defold itself (ie the engine and editor). You can commercialise your games in any way you want and you can modify the engine and
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britzl
6y ago
Yes, Defold supports Metal through MoltenVK and the Vulkan graphics backend.
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britzl
6y ago
Great feedback! Thanks. You should be able to click on any of the games to get to a store page or similar where you can see screenshots of each game.
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britzl
6y ago
King still has one internal engine used in most of their franchise titles (Candy Crush, Farm etc). Defold was used internally for several years, but the major adoption was seen outside of King, so it made a lot of sense to make Defold compl
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britzl
6y ago
Hi! Defold Foundation member here. 1. The first lines of Defold code were written more than 10 years ago and at that time Cap'n'Proto and Flatbuffers didn't exist. One could argue that we should change to a newer format, but
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britzl
6y ago
It has been corrected now. https://defold.com/2020/05/20/Some-thoughts-on-the-open-sour...
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britzl
6y ago
Not sure how you are counting. Romain and Sara work for King. Elin is a consultant. Björn (me) and Mathias have left King to work on behalf of the foundation. This makes me realise that I need to update my LinkedIn profile if anyone bothers
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britzl
6y ago
The release of the Defold source code and the transition to the Defold Foundation was the culmination of many months of preparations. While most things went smoothly (except an SVG which crashed the Firefox browser!) we never anticipated th
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britzl
6y ago
Yeah, sorry, product owner here!
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