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brianpaul
searching Neon…
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8 ms
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brianpaul
1mo ago
Though, if you happen to be dividing by constants, compilers can do a good job of optimizing for that, simd too probably.
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brianpaul
11mo ago
This reminds me of how expensive RAM was back then. I remember spending $180 to add 512KB to my Amiga 500 in 1988 or so. $180 was a lot of money back then.
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brianpaul
1y ago
IIRC, one of the 8-bit Atari magazines had an article describing a similar setup back in the mid/later 80s. Basically, put a photoresistor in a shroud (I used the cap from a Bic pen and some electrical tape), attach it to the dot matr
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brianpaul
1y ago
Chess? Wow. I did some 6502 programming in hex on my Atari 800XL, but just for simple things like display list interupts. I had a list of all the 6502 opcodes and hex encodings from a magazine or book and figured it out from there.
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brianpaul
1y ago
I loved programming in Action! The editor was great and both compilation and runtime were really fast. I used it for several years from high school into college until I got an Amiga. I wrote a paint program, 3D modeler and 3D renderer wi
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brianpaul
2y ago
Google for atari 2600 pacman 4k
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brianpaul
4y ago
Bresenham originally developed the algorithm for drawing lines with a plotter (servos).
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brianpaul
4y ago
I have an SGI price sheet from July 1993. A 4xR4400/150Mhz, 64MB Onyx RealityEngine2 went for $199,999. Adding 64MB RAM cost another $11,000. The GE board had 12 i860 processors. The big rack-based system w/ 24 CPUs was $634,9
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brianpaul
5y ago
I concur. My childhood LEGO from 1980-ish (now my son's) have noticeable color and fit variation. Still usable, but definitely not as nice as the new stuff.
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brianpaul
5y ago
IIRC, the Atari ROM routines used a different 6-byte BCD floating point format.
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brianpaul
5y ago
Yes! I did a ton of projects in Action! for a number of years. Lots of fun and learned a lot.
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brianpaul
6y ago
I vividly remember spending $180 for the 512K upgrade for my A500. $180 for 512K!!!
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brianpaul
7y ago
I think there's kind of two aspects to that (why client/server): 1. The X protocol was roughly like an evolution of the VT-like protocols which were used for text-based terminals back in the day. Those protocols supported cursor
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brianpaul
7y ago
Converting true=1 to true=~0 is trivial: negate the value, or subtract from zero.
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brianpaul
7y ago
FWIW, I believe Cray had an SSD option for the X-MP back in the early 80s.
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brianpaul
8y ago
OpenGL actually had support for color index rendering. See glIndexi(), glClearIndex(), etc. I think it was primarily used for hardware overlay planes on graphics systems like RealityEngine.
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brianpaul
8y ago
1991: SGI 4D/340 with VGX gfx, 4x MIPS R3000, 64MB RAM, 700MB disk: $180,000. I sometimes laugh to myself when people complain about the price of GPUs. Yes, $10,000 is a lot, but in historical context, it's pretty reasonable for