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brettcodes
searching Neon…
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Show HN: I made a 2D Lua game engine using Rust with code and asset live reload
(usagiengine.com)
30 points
by
brettcodes
4mo ago
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1 comments
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by
brettcodes
11mo ago
Author here. I built a single Fresh 1 app 18 months ago but moved on due to lack of HMR. So I decided to give Fresh 2 a serious try after the beta announcement in September. Since then I've: migrated my personal site from ~10 years of
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Building Production Apps with Deno Fresh 2
(brettchalupa.com)
4 points
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brettcodes
11mo ago
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2 comments
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DragonRuby Zine: free zine celebrating Ruby game dev
(dragonridersunite.itch.io)
3 points
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brettcodes
4y ago
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1 comments
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brettcodes
4y ago
The DragonRuby Zine free digital magazine (with a handmade print edition available too) on making games with Ruby! It's got interviews, tutorials, essays, and more. The zine is a way to celebrate the DragonRuby community and what peopl
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by
brettcodes
4y ago
I can definitely help you here! The code you write is yours to license as you please. So you can release the source for your game under GPLv3, you just can't distribute the engine alongside the source. Someone would have to own the eng
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brettcodes
4y ago
+1 on the community being kind and welcoming. That to me is a major factor. I've learned so much from the community, and it extends beyond just making game dev. The community organizes jams, monthly game clubs, and supports one another
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brettcodes
4y ago
I think it may be the opposite with regards to Unity and being time constrained, as there's a lot more to learn with Unity when making games rather than something like DragonRuby Game Toolkit. For a hobby that you have only a little bi
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brettcodes
4y ago
Thanks for sharing your experiences with the engine. I know what you mean by the ecosystem doesn't feel quite like Ruby—you can't pull in gems from RubyGems.org (but there is a dependency tool called Smaug) and it's not as fo
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brettcodes
4y ago
I can understand where you're coming from, but I disagree with the sentiment of it basically being just a wrapper around SDL and naive. DragonRuby Game Toolkit's API is simple, and that's a good thing! It provides the foundat
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brettcodes
4y ago
Thanks for the kind words! I appreciate where you're coming from. My perspective on the license and price is that it's a small team of less than 5 people who work on DragonRuby Game Toolkit. To spend $32 for a lifetime basic licen
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brettcodes
4y ago
You can generate builds for desktop operating systems and the web with the basic license. With the web builds, you can host them anywhere on the web since they're static files. But a lot of the community uses Itch.io to share their gam
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Building Games with DragonRuby – A free book on Ruby game dev
(book.dragonriders.community)
181 points
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brettcodes
4y ago
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36 comments
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by
brettcodes
4y ago
I wrote this free book on how to make games with Ruby using the DragonRuby Game Toolkit. As I've been learning the engine, I've felt really inspired by how quickly I can prototype my ideas and release them for all the major platfo
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brettcodes
4y ago
You're welcome! Thanks for checking it out and the kind words.
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brettcodes
4y ago
Thanks for the feedback. The full list is always there (via the nav), but I'll move the list of sections higher in the Intro.
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brettcodes
4y ago
I appreciate how these collections contain links to tutorials, as that's massively helpful for someone who isn't sure how to even get started with something. Thanks for sharing (and for checking out Projectbook).
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Projectbook – a free collection of 100 project ideas for learning
(projectbook.code.brettchalupa.com)
114 points
by
brettcodes
4y ago
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8 comments