Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
bobbydigitales
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
Using the Kindle Scribe as an external monitor
(youtube.com)
5 points
by
bobbydigitales
2y ago
|
0 comments
2.
▲
by
bobbydigitales
3y ago
Thanks again for the feedback. We moved this information to our blog now: https://blog.dotbigbang.com/2023/10/10/dot-big-bang-v0-8/
3.
▲
by
bobbydigitales
3y ago
Thanks!
4.
▲
by
bobbydigitales
3y ago
Thanks for testing! I do see around a 2 second load time on my current device (s23) see the video here: https://youtube.com/shorts/OQ8x92hPfkA?si=6ugW-JGSgIVWtqkv I'll check out the SoC for your phone and see if w
5.
▲
by
bobbydigitales
3y ago
Ah interesting! It's great to know what the expectations are! I'll think about doing that in a future post once we've done some more optimization!
6.
▲
by
bobbydigitales
3y ago
Thanks for testing and going the info! Firefox is about 40% slower than Chromium-based browsers and Safari for us, we focus on the default browser on each platform so Firefox isn't tested often. Firefox also accounts for about 0.4% of
7.
▲
by
bobbydigitales
3y ago
Hey! Thanks for checking it out. Twitter broke threads for people who aren't signed in sometime this year so unless your signed in, they will only show you the first tweet in a thread. Previously you could use Twitter as a place to pos
8.
▲
by
bobbydigitales
3y ago
We have a fix for this that will be rolling out soon, thanks!
9.
▲
by
bobbydigitales
3y ago
Thanks for reporting, we have a fix for this that will be rolling out soon!
10.
▲
by
bobbydigitales
3y ago
You should be able to see that loading performance on a "cold load" yes, but it's difficult to account for all network conditions. It's also possible for the multiplayer connection to take a little longer. I think if we
11.
▲
by
bobbydigitales
3y ago
We do use some WASM yes and intend to use more in the future, but the majority of the engine is still TypeScript compiled to Javascript. The pricing model is not yet announced, but it'll be a rev share between the creator of the game a
12.
▲
by
bobbydigitales
3y ago
Thanks for reporting, we're working on it!
13.
▲
by
bobbydigitales
3y ago
Thanks for testing! Could you try this game: https://dotbigbang.com/game/cab2b545338144d68fb8934801a1cd97... And could you let me know which browser you're using?
14.
▲
by
bobbydigitales
3y ago
Thanks!
15.
▲
by
bobbydigitales
3y ago
Great, thanks :)
16.
▲
by
bobbydigitales
3y ago
Thanks!
17.
▲
by
bobbydigitales
3y ago
Ah awesome, well well done, it's such an awesome example of what can be done with the web!
18.
▲
by
bobbydigitales
3y ago
We went for Go as it's 1) about 100x faster than Python in testing 2) Garbage collected so prevents many memory-related bugs (many of us have a C++ background so we're familiar with manual memory management and its pitfalls) and 3
19.
▲
by
bobbydigitales
3y ago
Thanks!, This really is something we just haven't got to. I'm adding a task right now for it!
20.
▲
by
bobbydigitales
3y ago
Thanks for trying it out! I see a 2 second load time on Chrome on my macbook air on WiFi, what device and browser are you using?
21.
▲
by
bobbydigitales
3y ago
Just adding on to this, I have a work-in-progress GLTF exporter that enables you to export your game level from dot big bang into Godot( https://bobbydigitales.github.io/twitter/data/tweets_media/1... ), Unreal
22.
▲
by
bobbydigitales
3y ago
Lol sounds like an epic last play :) In terms of performance, Firefox is about 40% slower than Chromium-based browser or Safari, basically purely in the performance of Spidermonkey. We have tried to optimize on Firefox in the past, however
23.
▲
by
bobbydigitales
3y ago
Thanks! In our testing, Firefox is about 40% slower than Chromium-based browsers or Safari. Would be interesting to know what the performance was like with Chromium on that device! https://download-chromium.appspot.com/
24.
▲
by
bobbydigitales
3y ago
Thanks, glad it worked for you! We want to make sure it actually works on a broad range of devices! Our lead artist regularly tests on his Pixel 2 :)
25.
▲
by
bobbydigitales
3y ago
Awesome, glad you enjoyed it! Those lobbies can get pretty sweaty!
26.
▲
by
bobbydigitales
3y ago
Yep! It's very interesting, but our problem space is a bit different because we can do some optimizations based on our models being voxels. Great stuff though!
27.
▲
by
bobbydigitales
3y ago
Thanks for the report. We'll take a look, Safari pointer lock is sometimes a bit fickle and we have a regression there!
28.
▲
by
bobbydigitales
3y ago
Thanks for reporting, we'll look into it!
29.
▲
by
bobbydigitales
3y ago
Servers are on AWS and Cloudfront. We started out with three.js for rendering but we froze at 78 and are currently working on rewriting the renderer to not use the scene-graph and instead move to a more data oriented design.
30.
▲
by
bobbydigitales
3y ago
We're moving from Python to Go as we see about a 100x performance improvement for our specific use case. So it's basically old stuff in Python and new stuff in Go :)
More ›