Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
blaz0
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
blaz0
4mo ago
macOS actually has an excellent SMB client, so the options actually are: WebDAV, NFS (3.0 and 4.0), SMB, FSKit.
2.
▲
by
blaz0
7mo ago
This will make it easier to run automated tests in the Android emulator in CI using regular runners. It was a pain dealing with bare-metal instances just for that.
3.
▲
by
blaz0
11mo ago
There is also an identically named VFS, this time from the Perforce company itself [1] [1] https://help.perforce.com/helix-core/server-apps/p4vfs/curre...
4.
▲
by
blaz0
11mo ago
Yes, games are a common case where your repo can be very large but building your code only requires access to a small subset of it. For example, the League of Legends source repo is millions of files and hundreds of GB in size, because it i
5.
▲
by
blaz0
1y ago
I'm the author of the GitHub issue that the blog links to, and I'd like to thank Stefan for quickly acknowledging the problem and addressing the issue! I try to keep one of our internal applications up to date with the latest libc
6.
▲
by
blaz0
3y ago
I appreciate seeing this article that I wrote 4 years ago resurface :) Happy to answer any questions about it or the tech behind it. We also use a SQLite database, and in a manner similar to the OP’s article. We use it to track which conten
7.
▲
by
blaz0
5y ago
I like zsync quite a bit. The chunking patcher we wrote for League of Legends is similar to zsync in some key ways. One of the things we did to improve the efficiency of the core rolling hash based chunking logic was to add file type aware
8.
▲
by
blaz0
6y ago
Working on Monkey Island Special Edition in 2009 while at LucasArts is one of the highlights of my career. I have really fond memories of my time there on the team (Team 3!). I wish I had worked on the original but that was way before my ti