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bjz
searching Neon…
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6 ms
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by
bjz
14y ago
I think that's a perfect tl;dr. :)
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by
bjz
14y ago
The 'Relativity' one is also quite nice: http://www.andrewlipson.com/escher/relativity.html
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by
bjz
14y ago
Click on the zip icon to download it: https://img.skitch.com/20120726-nd9jxi6gwa32tnkjxwrehewpcn.p... You can also download it directly from the website if you don't want the source code bundled along with it: http://sicpebook.wordpress.
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by
bjz
14y ago
No worries! Designerstalk is also an excellent place to get harsh, truthful feedback on your work as opposed to the unhelpful 'that's great' replies. That said, I haven't been on there in a while so things might have changed. The important
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by
bjz
14y ago
I would also add that the study of art and design history was the key thing that liberated me from the fear of copying. Extremely valuable.
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by
bjz
14y ago
Ahh neat. Just as a warning, I've already aired this topic on github, so maybe that might be a good place to discuss it: https://github.com/mozilla/rust/issues/2961 I don't want to cause a fuss. While Rust might not work for my needs/want
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by
bjz
14y ago
I think this highlights something that is missing from the article. That is, the importance of hierarchy. Colour, contrast, position and weight (ie. 'boldness') are all highly important in communicating the order of importance. One should b
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by
bjz
14y ago
Although on superficial level it shares the AGOL/C-style syntax, Rust is a very different language from C++. Some things are possible or easier in Rust as opposed to C++ and vice-versa. Copying directly from a C++ library would be difficu
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by
bjz
14y ago
For technical skills, I would recommend using Photoshop for web/ui design. Unfortunately at the moment it's the best out there. Some good things to seek out are adjustment layers and layer effects. Bjango has some great tutorials, although
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97% of Greenland ice sheet melting
(smh.com.au)
1 points
by
bjz
14y ago
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0 comments
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by
bjz
14y ago
How did you solve the problem in your matrix libraries of overloading a single operator multiple times? I was trying to make rudimentary, game-oriented linear algebra library in rust along the lines of glm. I immediately ran into the proble