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bharatparikh
searching Neon…
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Show HN: My first stab at Angular: Riveto – a product discovery platform
(riveto.in)
2 points
by
bharatparikh
8y ago
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1 comments
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Show HN: Riveto – iOS app for product discovery
(itunes.apple.com)
1 points
by
bharatparikh
8y ago
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0 comments
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Show HN: Riveto – Your ultimate guide helping you make shopping decisions
(play.google.com)
2 points
by
bharatparikh
8y ago
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0 comments
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Show HN: My New Android Game: Kung Fu Glory. Real-Time Multiplayer Gaming
(play.google.com)
1 points
by
bharatparikh
11y ago
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0 comments
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Show HN: Ported My Libgdx Android Game “Battle of Tanks” to Unity3D
(play.google.com)
2 points
by
bharatparikh
12y ago
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0 comments
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bharatparikh
12y ago
Had never heard about it before. Will give it a try. Thanks for suggesting!
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bharatparikh
12y ago
Corrected the sentence in Play Store. Thanks for the input!
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bharatparikh
12y ago
Thank you! I can't share the exact numbers. All I can say is the earnings are not enough to make a living (even in a low cost country like India) :) Probably, the numbers are not even worth sharing :) I will be trying my hands with iOS
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bharatparikh
12y ago
Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can understand and relate to your frustation about moving to a new l
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bharatparikh
12y ago
For the lack of a visual editor to visualize how the scene would look like. In Unity3D you can play a game, pause it, make necessary changes to find out how would it effect your scene, and every thing is updated real-time in the scene (the
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bharatparikh
12y ago
The first screenshot displayed to the user in Play Store depends upon the platform that you are using to view the Play Store entry. Check out within your Play Store app on Android phone and it would display a screenshot with red sky. For ta
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bharatparikh
12y ago
Thanks for your encouraging feedback. Thats a very good suggestion. I will start putting together something once I port this game to iOS.
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bharatparikh
12y ago
Battle of Tanks was using Libgdx. This one is using Unity3D. Knowing Java and Libgdx engine helped a little but it was still a very different experience using Unity3D and C#.
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bharatparikh
12y ago
Thanks for your suggestion. The title and description of the game in Play Store plays a big part in ranking the game against keyword searches. Hence, a lot of Indie developers like me go a little over-the-board in describing the game :)
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bharatparikh
12y ago
Yes, I have used free graphics and optimized them to reduce the vertex count and size and also created custom animations. All the arenas / level have been modeled by me though. I agree that games, especially indie games, need more desi
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bharatparikh
12y ago
Thanks a lot for your encouraging feedback and the suggestion! Posted to /r/Android.
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by
bharatparikh
12y ago
Thanks for your encouraging feedback! I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along wit
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bharatparikh
12y ago
Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some thr
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bharatparikh
12y ago
Thanks for pointing that out. I will make the necessary correction. I don't remember if I got help in getting the text translated or if I had used Google Translator. In either case I will get it corrected.
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bharatparikh
12y ago
Thanks for your comment. I can relate and agree to whatever you have mentioned. The chances of Indie game succeeding are very slim. My motivation for making games is two folds - one the psychological satisfaction of "creation" and
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Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
(play.google.com)
62 points
by
bharatparikh
12y ago
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40 comments