Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
bengarney
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
bengarney
3mo ago
secret | REMOTE | Contract to full time | Any country I need an experienced Unity graphics specialist to reboot a beloved and unique simulation game IP as part of a small dedicated team. You are comfortable writing terrain, foliage, atmosph
2.
▲
by
bengarney
8mo ago
Here is a thought experiment (for devs who buy into package managers). Take the hash of a program and all its dependency. Behavior is different for every unique hash. With package managers, that hash is different on every system, including
3.
▲
by
bengarney
1y ago
The world falls into two categories for me. "Must be fast" and "I don't care (much)". C/C++ is ideal for the first one, and C# is awesome for the second. My argument isn't that C# is bad or performance is
4.
▲
by
bengarney
1y ago
It is, but it isn't quite the same as C, either. That is to say, there is some semi-unknowable stack of stuff happening under the covers. I will predict the future: you will pull up the JIT assembly output to make the case that they ou
5.
▲
by
bengarney
1y ago
I increasingly wonder if writing and binding performance critical things in C/C++ would be less overall effort. Performant zero-alloc C# vs C/C++ is backdoor magic vs first class language support. Boxing gloves vs. surgical gloves
6.
▲
by
bengarney
1y ago
I was a developer on that version! We got the team back together and did a spiritual successor, Marble It Up!. If you are still enjoying the original I’d recommend checking it out (on consoles and Steam).
7.
▲
Sequels: Hubris, Distraction, and Obsession
(bengarney.com)
2 points
by
bengarney
1y ago
|
0 comments
8.
▲
by
bengarney
1y ago
Is there an example of this? A skybox with depth is only marginally better than a skybox for any sort of 3d experience. Using the depth for occlusion would be kind of cool.
9.
▲
by
bengarney
1y ago
I would not expect much, but you'd have to measure to be sure. If you actually have a million of something you're better off writing a custom manager thing to handle the bulk of the work anyway. For instance, if you're doing
10.
▲
by
bengarney
1y ago
Really interesting analysis of where the data lives… cutting 3-4 textures would save you more memory even in the 100k actor case, though.
11.
▲
by
bengarney
1y ago
As someone on the hiring side, I strongly agree with GP. I can think of a specific example where someone with experience and strong qualifications pushed for a higher salary - which I agreed to - then struggled with the role and ended up no
12.
▲
by
bengarney
2y ago
I have a product that does exactly this. E-mail me at ben AT theengine DOT co, I'd love to show it to you and see if it would help.
13.
▲
by
bengarney
2y ago
This is stuff is such a PIA to parse. I assume it's just different teams doing different features over the years, and being alternately repulsed/seduced by each format. Probably features are implemented as libraries so there isn&#
14.
▲
by
bengarney
2y ago
Given what's there today, especially the sizzle reel, I'm pretty dubious. If the author drops an amazing generative text-to-sim system on top of this... THAT is impressive - but effectively orthogonal to what's there - so I&#
15.
▲
by
bengarney
2y ago
I wrote a tool to do automated QA on internet video (HLS/DASH, tech used for Netflix, YouTube, Twitch, etc.). It evaluates streams against a database of 100 or so "quirks" that identify either general issues or issues that wi
16.
▲
by
bengarney
2y ago
The code signing process has sucked and always been deeply cryptic, even on macOS - getting something usable and improvable that's cross platform is a fantastic win.
17.
▲
by
bengarney
2y ago
I'd label Warden an "AI maximalist" approach. Also has a lot of merit and is very interesting, but much harder to have fine control or tweakability, and much much harder to do fully hands off. "Hands off"-ability is
18.
▲
by
bengarney
2y ago
Writing comedy is really hard! Great concept for a show, tho. TBH a good example of something that could be interesting and viable with a tool like On Screen but never make it as a studio or even indie production. The scope and target compl
19.
▲
by
bengarney
2y ago
I agree, BTS is definitely very interesting. But I had 8 kids 5-15 watch all of Ep1 _AND_ choose to watch Ep2 afterwards last night. They actually sat and watched, too, instead of having it on in the background... AND they were bummed they
20.
▲
by
bengarney
2y ago
Good call on the playlist. I'll do that soon. I agree, ep1 is rough. I shot you an e-mail on a v2. (An MVP would be less; I realized I sent you the pitch for a full v2.) There are a LOT of art packs out there for a ton of different loo
21.
▲
by
bengarney
2y ago
Great feedback. Thank you Mike and HanClinto. I am planning on doing some more articles/director commentary as it goes along. I have a number of episodes in the queue and each one is better than the last. My plan is to release an entir
22.
▲
by
bengarney
2y ago
Yeah - I think you don't necessarily (or only the best) go to a Netflix or MGM, but you could see success like a lot of smaller podcast content creators do. 10,000 screaming fans can take you a long long way.
23.
▲
by
bengarney
2y ago
For those interested - you can see actual episodes here: https://www.youtube.com/@OnScreenShow It's interesting to consider "AI as its own genre" rather than "AI replacing mainstream content" - like
24.
▲
OnScreen: AI generated long form sci fi TV show
(bengarney.com)
54 points
by
bengarney
2y ago
|
21 comments
25.
▲
by
bengarney
3y ago
I wrote an autonomous AI space opera tv show generator. It takes a short topic phrase on one end and spits out a 10-15 minute 3D animated and AI voiced video suitable for upload to YouTube on the other end. Super interesting learning exerci
26.
▲
by
bengarney
3y ago
https://bengarney.com Most notable is an article series I wrote about making your own video conferencing app from scratch, including networking + codec.
27.
▲
by
bengarney
7y ago
Disclaimer: I spent five years working at GarageGames doing core Torque development (the Tribes 2 engine derivative we sold). The core code was pretty clean but there was a LOT of cruft on top of this part which tended to obscure the really
28.
▲
by
bengarney
8y ago
I've been in games and game middleware (including in many cases with Linux support) for fifteen years and I have never once seen this happen. Generally there is a tremendous amount of commentary like this from Linux folks and the port
29.
▲
by
bengarney
8y ago
Game Closure | Engineer | SALARY: $100k - 150k | San Francisco Bay area (SF) | Tokyo, Japan | Eugene, Oregon | VISA REMOTE Game Closure is behind Everwing, the top game on Facebook’s Instant Games platform. In parallel, we’ve built the worl
30.
▲
by
bengarney
9y ago
Game Closure | Engineer | SALARY: $100k - 150k | San Francisco Bay area (SF) | Tokyo, Japan | Eugene, Oregon | VISA REMOTE Game Closure is behind Everwing, the top game on Facebook’s Instant Games platform. In parallel, we’ve built the worl
More ›