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bdashdash
searching Neon…
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bdashdash
2mo ago
The biggest AI bubble seems to be forming within the minds of the people working in SV itself, judging by the talk about the inevitability of AGI, the strong language around fomo (permanent underclass and all that) and the close proximity o
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bdashdash
5mo ago
Isn't the data that flows through Github so valuable that they (Microsoft) are happy to eat the cost? I don't have a clear idea how that value can be captured, since it's going to be 90% AI generated code that anyone can scra
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bdashdash
5mo ago
In the Netherlands, there's a single ID you use for all official government services. It's essentially username/password with MFA, issued by the government. What is neat is you can scan your passports NFC chip with your smart
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bdashdash
5mo ago
This is what working with cloud services is like, in my experience. Azure's UI feels like it was made as a joke flash game on Newgrounds.
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bdashdash
5mo ago
I feel Idiocracy is irresistible bait for 'not like the other girls'-types. Everytime this movie comes up, droves of people mention how they get it, while others don't. It's becoming a trope in itself.
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bdashdash
6mo ago
What I find interesting is how AI enthusiasts will recursively offer AI itself as the solution to any of the issues you mention. Since AI can read and generate code, it can surely fix code, or find bugs, or address security flaws. And if th
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bdashdash
6mo ago
Could you elaborate in how you've built your own framework for making your monogame project available in web? I've been using KNI but it's been a real headache getting my game to run on itch.io.
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bdashdash
7mo ago
I also want to throw MonoGame into the mix here. Since its purely C#, Claude Code works great for it. It does mean you dont have the visual engine tools you get with Godot, but you could even get Claude to build these for your game. Im pers