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basil
searching Neon…
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1.
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by
basil
21d ago
Gamifying the map definitely helps to pull in contributors. StreetComplete got me editing more than anything else. I went a bit sideways with it: I used OSM data to build a territory game for cyclists, where you claim roads by riding them.
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Show HN: Remap – bike routing that builds loops from the best roads, on-device
(remap.earth)
12 points
by
basil
23d ago
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1 comments
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by
basil
23d ago
Hey HN, excited to show you something I've been working on for a couple of years. I'm a passionate road cyclist and a former fruit company engineer. Today, there are two primary ways of knowing where to ride your bike: user-upload
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Mapbox New 3D Maps
(mapbox.com)
2 points
by
basil
3y ago
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0 comments
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by
basil
6y ago
Some of the most complete Vim keybindings I've experienced in something that isn't Vim. I love that visual character/line/block selection works. It's the first thing I test in any kind of Vim emulation.
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Custom widgets in GTK 4 – Drawing
(blog.gtk.org)
1 points
by
basil
6y ago
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0 comments
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How work is changing at Figma
(figma.com)
1 points
by
basil
6y ago
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0 comments
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Vapor 3.0.0 released - Swift web framework
(medium.com)
42 points
by
basil
8y ago
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8 comments
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Retrobatch for MacOS – image node processing
(shapeof.com)
1 points
by
basil
8y ago
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0 comments
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Show HN: MacOS Native UI for JIRA, GitHub, Manuscript
(neat.io)
1 points
by
basil
8y ago
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0 comments
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by
basil
8y ago
I normally use VRC (Vim REST Client) for testing and debugging APIs from within Vim. https://github.com/diepm/vim-rest-console Pretty sure VRC uses curl under the hood to perform all requests. It’s great being able to
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Bee v2 is out now – issue tracking on your Mac
(neat.io)
1 points
by
basil
12y ago
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0 comments
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"Open Source is awful in many ways, and people should be aware of this"
(plus.google.com)
605 points
by
basil
12y ago
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465 comments
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Code Review with PRs
(seesparkbox.com)
1 points
by
basil
12y ago
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0 comments
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Why Cards Are the Future of the Web
(medium.com)
3 points
by
basil
12y ago
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1 comments
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Analysis of PHP Coding Conventions
(squizlabs.com)
2 points
by
basil
12y ago
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0 comments
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by
basil
12y ago
306 - JavaScript for Automation
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Bee v1.8 is out (Native issue tracker for GitHub, JIRA, FogBugz)
(neat.io)
2 points
by
basil
12y ago
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0 comments
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Windows in 3D games
(simonschreibt.de)
2 points
by
basil
12y ago
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0 comments
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Bee v1.7 is out (Native issue tracker for GitHub, JIRA, FogBugz)
(neat.io)
5 points
by
basil
12y ago
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0 comments
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Living in GitHub Issues Made More Pleasant with Bee
(andrew-landry.com)
2 points
by
basil
12y ago
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0 comments
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by
basil
12y ago
GitHub isn't a 'single point of failure' due to the distributed nature of Git. I.e. it's pretty easy to push your codebase to another server anytime you want. If this service backs up submodules for 3rd party dependanci
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Financials of a solo, indie Mac developer
(neat.io)
1 points
by
basil
12y ago
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0 comments
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Bee v1.6: Hierarchies evolved (Mac issue tracker for JIRA, FogBugz, GitHub)
(neat.io)
2 points
by
basil
12y ago
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0 comments
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Bee v1.5 is out – Mac issue tracker for FogBugz, JIRA and GitHub
(neat.io)
2 points
by
basil
13y ago
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0 comments
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by
basil
13y ago
Sorry to hear about this, but don't let it dishearten you from making games and open sourcing them. Someone stealing your code doesn't take away from the fact that you accomplished your goal of making a complete game. And from wh
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by
basil
13y ago
Well you'd be surprised. I've also tried to solve this problem. You can create your own lists inside of Bee which filter issues based on your own rules ( http://neat.io/bee/docs/smart-lists.html ). It
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by
basil
13y ago
I used to be in that situation which is why I wrote Bee ( http://neat.io/bee/ ). Its a Mac client for JIRA (amongst other services) and makes JIRA much more pleasant to use. JIRA's UI tends to be geared towards pro
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App Developer vs SEO
(neat.io)
1 points
by
basil
13y ago
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0 comments
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What's new in Bee v1.3 – A Mac client enhancing JIRA, GitHub and FogBugz
(neat.io)
1 points
by
basil
13y ago
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0 comments
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