Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
baigy
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
Ask HN: Is the real world computational all the way down?
1 points
by
baigy
2d ago
|
4 comments
2.
▲
by
baigy
22d ago
One protip is this site is fundamentally different from reddit. You'll find a greater concentration of intellectuals here. Fewer "drive by shooters" if you know what I mean. And it's much more tightly policed. Stay on to
3.
▲
Ask HN: Is "3D as software" about to undergo a Cambrian Explosion?
3 points
by
baigy
22d ago
|
2 comments
4.
▲
by
baigy
22d ago
My belief is it'll get better over time with organic shapes as LLMs improve their ability to synthesize higher order differentials. I also believe the future may not be coded 3D everywhere, but a mix of code and dumb 3D. But I'm n
5.
▲
by
baigy
29d ago
Agreed. I think you'll be interested in seeing this: https://app.nova3d.xyz/showcase
6.
▲
by
baigy
29d ago
Whoa super cool, you guys got the patent too. I hope there's no cease and desist in my future lol (kidding..... not kidding).
7.
▲
by
baigy
29d ago
This is super interesting. Especially the high-level language > STEP/BRep lowering. Tt feels very complementary to the mesh path we're exploring and potentially the right backend when exact solids matter. I feel your SDF conclu
8.
▲
by
baigy
29d ago
The current output is polygon meshes + the source code. So technically "surfaces", rather than CAD/B-rep solids. Many parts are closed volumes, but we don't claim manufacturing-grade solid geometry. This paper is focused
9.
▲
by
baigy
29d ago
Would love to compare notes. It's compiler-shaped rn. The generated code is the source and Blender is the current build target. Python directs Blender's native geometry operations only. I also already generate UVs from the coded m
10.
▲
by
baigy
29d ago
Thanks, here's a showcase you may like: https://app.nova3d.xyz/showcase
11.
▲
by
baigy
29d ago
The parts are originally defined in code, not stored as point clouds. That code builds the geometry using primitives, curves, custom mesh operations and sometimes CSG/booleans. When executed in Blender, the final exported GLB contains
12.
▲
by
baigy
29d ago
Thanks for that feedback. rn I've been chasing editability over runtime. the ~50 parts are basically the source code representation, not necessarily what should ship. since you get the code as well as the glb, my thinking is you should
13.
▲
by
baigy
29d ago
There’s overlap in spirit, but we’re not trying to replace the precision of Fusion/SolidWorks. the idea is that an agent writes an editable 3D program from your prompt/reference, including geometry, parts and eventually behavior.
14.
▲
by
baigy
29d ago
Try the blender plugin. It's got full BYOK: https://github.com/RareSense/Nova3D/releases/tag/blender-plu... Sorry I got more traction on Blender and haven't integrated BYOK on the app. P.s. the
15.
▲
by
baigy
29d ago
I see what you're doing. If you use the blender plugin, you'll get BYOK: https://github.com/RareSense/Nova3D/releases/tag/blender-plu... With the app, I haven't added BYOK yet. I guess I s
16.
▲
by
baigy
29d ago
I agree. AI does not solve "product market fit". It mostly solves engineering. Currently AI is great as a tool, but not really a co-creator with taste.
17.
▲
by
baigy
29d ago
Hang on right there!
18.
▲
by
baigy
29d ago
GameCube-era game (with full synchronous multiplayer play): 1-2 quarters. Early "self-generating" Metaverse: ~ 3-6 quarters. The Matrix: ~5-7 years
19.
▲
by
baigy
29d ago
IMO, it's like asking: do you feel comfortable admitting you used a calculator instead of doing mental math?
20.
▲
by
baigy
29d ago
The marginal payoff from incremental innovation produces lesser and lesser endorphins as we age. They increasingly become a smaller part of our experiences. And btw, by and large, this happens to every feeling, not just excitement from tech
21.
▲
by
baigy
29d ago
I co-authored this paper. It's a new technique to generate 3D graphics as source code instead of a point cloud. Under the hood, it generates 3D objects with separate, sophisticated internal assembly, producing an editable "kit of
22.
▲
Code-native generation of highly programmable 3D assets (2026)
(arxiv.org)
55 points
by
baigy
29d ago
|
40 comments
23.
▲
by
baigy
4mo ago
It could, by bringing better customer service. However, the decentralization aspect of the real thing is very intriguing for me. I wonder if there's a way to standardize this service offering while keeping decentralization in its core
24.
▲
by
baigy
4mo ago
> I like turtles ROFL
25.
▲
by
baigy
4mo ago
It's almost like a decentralized door dash. Unfortunate that it's going away.
26.
▲
by
baigy
4mo ago
Have you tried Big 5 too?
27.
▲
by
baigy
4mo ago
The bond market is about to get introduced to Bitcoin Bonds in Q3 of this year. I.e. bonds with yield denominated in btc.
28.
▲
by
baigy
4mo ago
The 'tokenmaxxing' trend is probably the more inane ideas emanating out of this whole AI wave. It goes in the opposite direction of efficiency and productivity maximization. Yet, it has wide acceptance.
29.
▲
by
baigy
4mo ago
And he's been getting through too. SMH
30.
▲
by
baigy
4mo ago
This will drop further with increase in intelligence density.
More ›