Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
badmintonbaseba
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
badmintonbaseba
1y ago
BTW, you can also start from the top right with the two 1s. One of the rightmost two cells contains a mine, so the 3rd from the right can't.
2.
▲
by
badmintonbaseba
1y ago
It's an entirely a different metagame if the goal is to improve your personal best time over multiple games within a given time frame. Once you get good enough with the deterministic reasoning, the game transforms into probabilistic st
3.
▲
by
badmintonbaseba
1y ago
Morally maybe, but AFAIK machines "learning" and creating creative works on their own is not recognized legally, at least certainly not the same way as for people.
4.
▲
by
badmintonbaseba
1y ago
That doesn't help if revocation, without renewal means immediate outage.
5.
▲
by
badmintonbaseba
1y ago
I only know libxslt, but it's XSLT 1.0 and some of EXSLT. I don't recommend.
6.
▲
by
badmintonbaseba
1y ago
Sure, performance might never become a problem, it is relatively rare. But when it does there is very little you can do about it.
7.
▲
by
badmintonbaseba
1y ago
We didn't use Saxon, I don't work there anymore. We also supported client-side (browser) XSLT processing, as well as server-side. It might have helped on the server side, maybe could even resolve some algorithmic complexities with
8.
▲
by
badmintonbaseba
1y ago
It's partly by the type system. You can implement a std::sort (or slice::sort()) that just delegates to qsort or a qsort-like implementation and have roughly the same compile time performance as just using qsort straight. But not havin
9.
▲
by
badmintonbaseba
1y ago
I have worked for a company that (probably still is) heavily invested in XSLT for XML templating. It's not good, and they would probably migrate from it if they could. 1. Even though there are newer XSLT standards, XSLT 1.0 is stil
10.
▲
by
badmintonbaseba
1y ago
Also everyone heard of pain killers that are non-opioid, so you can't really get around explaining why this one is novel.
11.
▲
by
badmintonbaseba
1y ago
How does uv get around this?
12.
▲
by
badmintonbaseba
1y ago
It's up to the demangler, the info must be there in the decorated/mangled name. Demanglers sometimes choke on these complex symbols. AFAIK MSVC also changed their lambda ABI once, including mangling. As I recall at one point it ev
13.
▲
by
badmintonbaseba
1y ago
> Smaller size at runtime (uses less memory). Yours is smaller (in terms of sizeof), because std::function employs small-buffer optimization (SBO). That is if the user data fits into a specific size, then it's stored inline the std:
14.
▲
by
badmintonbaseba
1y ago
Just use std::function, you don't have to pass a lambda. Any callable is fine.
15.
▲
by
badmintonbaseba
1y ago
Still better than the MS Teams website, which can get into a weird state and redirect in circles.
16.
▲
by
badmintonbaseba
1y ago
It is possible to approximate perspective using piecewise affine transformations. It is certainly possible to match the perspective transformation at the vertices of the subdivisions, and only be somewhat off within.
17.
▲
by
badmintonbaseba
1y ago
How do you transform paths? Do you just transform the control points?
18.
▲
by
badmintonbaseba
1y ago
An other approach would be to apply the transformation to SVG elements separately. Inkscape has a perspective transformation tool, which you can apply to paths (and paths only). It probably needs to do approximation and subdivision on the p
19.
▲
by
badmintonbaseba
1y ago
I don't think your algorithm is correct. At least on the checkerboard example on the cube face the diagonals are curved. Perspective transformation doesn't do that. Possibly you do the subdivisions along the edges uniformly in the
20.
▲
by
badmintonbaseba
1y ago
I wonder how effectively the regulation achieves its desired outcome of fewer minors being exposed to porn.
21.
▲
by
badmintonbaseba
1y ago
Made it to the summit at double speed. :strawberry:x14 3:17:46 deaths:1981
22.
▲
by
badmintonbaseba
1y ago
Well, that's true, but at least now compiler explorer links will stop working when compiler explorer vanishes, but not before that. I think the most valuable long-living compiler explorer links are in bug reports. I like to link to com
23.
▲
by
badmintonbaseba
1y ago
Which makes sense, there is only so much you can do with loudspeakers to affect the perceived location, you don't really know where the loudspeakers and the listener are located relative to each other.
24.
▲
by
badmintonbaseba
1y ago
Possibly, I'm indeed on a 120Hz display. I still got up to 1600m, it's a good challenge. edit: 2000m now that I revisited. Crazy hard.
25.
▲
by
badmintonbaseba
1y ago
At least video games use way more complex models for that, AFAIK. It might be tricky to apply to mixes of recorded media, so loudness is commonly used there.
26.
▲
by
badmintonbaseba
1y ago
The main utility isn't for the user to more precisely locate the sound source within the screen. Phased speaker arrays allow emitting sound in controlled directions, even multiple sound channels to different directions at the same time
27.
▲
by
badmintonbaseba
1y ago
For some reason that runs at like double speed for me, very challenging.
28.
▲
by
badmintonbaseba
1y ago
There are already barriers like that at the edges of the common: https://maps.app.goo.gl/1anrXAPRE3Dp3ZFo9 https://maps.app.goo.gl/YTfAYamG55SftWay6 https://maps.app.goo.gl/AWKxr76HUzgvSqBG7
29.
▲
by
badmintonbaseba
1y ago
That's a screenshot of this website: https://ijmacd.github.io/rfc3339-iso8601/
30.
▲
by
badmintonbaseba
1y ago
The cows graze in parks shared with people. You don't want to fence around the people, just the cows. This is an example of a field that the cows visit regularly: https://maps.app.goo.gl/iYbCeJu8fvrmuAXz9
More ›