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b0b_d0e
searching Neon…
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1.
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by
b0b_d0e
2y ago
South of Atlanta we had a tornado warning around 5am. Several downed trees and power outages but I haven't heard of any actual tornadoes that touched down in my area yet.
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b0b_d0e
3y ago
It seems unlikely that it'll ever get fully upstreamed, but according to a post on the discord that I'm pasting in full below, there certainly can be parts that may get upstreamed. I do a lot of NES related development in my free
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b0b_d0e
4y ago
Top of homepage..... Platform for teams of OnlyFan girls to safely create in-person performances.
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Disrupting the $7B Stripclub Industry
(goddessguild.xyz)
8 points
by
b0b_d0e
4y ago
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6 comments
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by
b0b_d0e
6y ago
The fact that its performant is tangential to the fact that its running on ARM android. IIRC Drastic still does a traditional JIT to recompile the guest ARM code into ARMv7a for phones (I might be misremembering, but I recall they had a w
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by
b0b_d0e
6y ago
> Emulation involves a lot of large byte arrays and static structs that your code updates a lot to represent the hardware Things work a bit differently for "modern" emulators, where the emulators recreate the kernel/OS at
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by
b0b_d0e
6y ago
fail0verflow did this exact thing when they first got linux working on the switch actually! https://twitter.com/fail0verflow/status/988543541403160576 It'd be a pain and a half to get a "proper" fas
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by
b0b_d0e
6y ago
The other sibling comments were talking about general C++ vs C# performance, but I wanna get into some emulation specific context here that's missing. I was one of the contributors to the yuzu project since it was first started, and so
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by
b0b_d0e
6y ago
redream is a Dreamcast emulator written in C only. libretro (the core API behind Retroarch) and Retroarch itself are primarily C. mupen64plus is in C, although the common 3rd party plugins and frontends are not always in C.
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by
b0b_d0e
11y ago
From what I can tell, Leadwerks has a "Game Launcher" application on Steam, and you can upload your game as a workshop mod for the Game Launcher App. http://www.leadwerks.com/werkspace/page/tutorials/
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by
b0b_d0e
11y ago
I don't think that was the case for me at least. I felt like (using your own analogy) the more I studied Rust, the better I learned how to use every other hammer. Learning a new programming language helped me learn c++ better since I w
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b0b_d0e
12y ago
As mentioned elsewhere, its a combination of factors at least for here in Provo. Provo does have a sizable number of tech startups like LucidChart and according to this report it was number 11 on the tech startup list http://www.
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b0b_d0e
12y ago
Probably not, since this isn't a case where my co worker can just copy paste my code and hope it works for two reasons. The first is I am not entirely sure their testing environment is using 64 bit linux, it could be 32 bit linux since
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Main is usually a function – when is it not?
(jroweboy.github.io)
338 points
by
b0b_d0e
12y ago
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60 comments
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by
b0b_d0e
12y ago
I went to download it from the eShop about an hour ago and it said that its currently only available from your local game store. I'm pretty sure that means Nintendo pulled it because of this vulnerability, but hey, I would probably pul
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b0b_d0e
12y ago
Just a quick note, Rustful has been around for longer than both of those projects. Rustful just hasn't had the same amount of press that the others have had.
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b0b_d0e
12y ago
No one seems to have mentioned this yet, but as of the end of June, Andrew lost the world record to Blubbler http://smb-leaderboards.wikia.com/wiki/SMB_Leaderboards_Wiki Also, sometime earlier this year, andrewg decide
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b0b_d0e
12y ago
For those that can't find the repository, it can be found here on github https://github.com/hippyvm/hippyvm I can never seem to find the link to github from the hippyvm page. It doesn't seem to be very active
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b0b_d0e
12y ago
> Discovery of Rust projects is super hard right now. Good point! But I'm not sure of any other way to get projects noticed besides word of mouth and posting about them on sites like Hacker news and such. In fact that is where I fir
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by
b0b_d0e
12y ago
For some reason, no one has mentioned that there is a very usable rust REST framework right now that you can try out https://github.com/Ogeon/rustful I'm not the author of this, so I can't tell you what featu
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by
b0b_d0e
12y ago
Generation 2 introduced the more exotic pokeballs through that whole apricot side event stuff. Generation 3 introduced several new balls including the Nest and Net balls that you were mentioning http://bulbapedia.bulbagarden.net&
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b0b_d0e
12y ago
I agree that it would be more difficult for those kinds of games, but I think with a little bit of cleverness it can still be managed. Since it doesn't really matter where you split, but rather that you consistently split at the same s
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b0b_d0e
12y ago
For segmented speedruns, you are correct, but more commonly what someone means when they say split is the speedrunner has a separate program running on his machine with a list of key points of progress in the game and the runner previous be
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by
b0b_d0e
12y ago
While I agree that the original source code for the game is probably long gone, I think we can settle for having a disassembled version of it. As you pointed out, the game was most likely in handwritten assembly, so the assembly output prob
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by
b0b_d0e
12y ago
I've had a similar project floating around in the back of my mind, except instead of reading the state off the emulator to determine when to split, the program watches the video stream and uses visual cues to determine when to split. A
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by
b0b_d0e
12y ago
Oh thanks for clearing that up! Is there any specific reason why the rust compilier currently doesn't check that a static int accessing into a known length slice doesn't result in a compile error? (I'm only referring to cases
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b0b_d0e
12y ago
Thats the rework that I'm working on! I'm debating between making a context trait and having the static function signature include a context instead of a request and the everything request related would be included/appended i
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b0b_d0e
12y ago
index out of bounds errors are handled in separate ways depending on the kind of array you are using. If I understand how it works correctly, you can be working with one of three main kinds of arrays: slices with a known length, slices with
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b0b_d0e
12y ago
Kinda, yes, but not really. Currently, the best http framework in Rust is rust-http ( https://github.com/chris-morgan/rust-http ) and it has the things needed for handling requests and sending responses. But as far as ac
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b0b_d0e
12y ago
As far as fixing lifetime errors is concerned, I would recommend breaking your code down into a simpler form so that you can look at the lifetimes from a broader perspective. If you have a simple test case that mimics the same error that yo
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