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awesomelybad
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by
awesomelybad
7mo ago
Implementing an atmospheric shader in three.js is a fun way get an understanding of the interaction of the different scattering components, light, and observer’s position. Plus you get a pretty cool effect to play around with after you’re d
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by
awesomelybad
8y ago
It feels like it's easier to understand a complete process flow like this visually; sure a developer could probably implement individual steps for a complicated workflow faster as code, but only if they already understand how the proce