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aure
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AudioKit V3 Swift Audio Framework Has Awesome Xcode Playgrounds
(audiokit.io)
8 points
by
aure
11y ago
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3 comments
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by
aure
11y ago
Your first comments were not rude and I've responded to them but I don't appreciate the personal attacks, and you've gone off on unprovoked tangents. Everyone, just walk away.
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by
aure
11y ago
Your first comments were not rude and I've responded to them but I don't appreciate the personal attacks, and you've gone off on unprovoked tangents. Everyone, just walk away.
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by
aure
11y ago
Either one is fine for AudioKit. Swift is still evolving a bit, might want to stick to Objective-C if you're learning.
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by
aure
11y ago
This is a bit like saying CSS is too much code and it needs paintbrush tools and palette picker dialog boxes like Photoshop. GUIs can be useful but they are also a limitation and with code you could really go anywhere and do previously unh
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by
aure
11y ago
Yes, a lot, too much to write in a comment box though: http://audiokit.io/features/
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by
aure
11y ago
Done. Thanks!
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by
aure
11y ago
In general, thanks for the feedback, I appreciate. But to respond to your points: 1) Perhaps you were watching it at low resolution? It's at a bigger font than Xcode's standard. 2&4) It wasn't necessarily meant to be a
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by
aure
12y ago
Yeah, that is in the works.
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by
aure
12y ago
Android and javascript versions are in development. We love Csound and talk about why on http://audiokit.io/engine/