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ashcairo
searching Neon…
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1.
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Every Tech Reviewer Is WRONG about the Galaxy S9's Camera
(youtube.com)
1 points
by
ashcairo
9y ago
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0 comments
2.
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Which Platform Should You Release Your Game On?
(blog.playir.com)
1 points
by
ashcairo
11y ago
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0 comments
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by
ashcairo
11y ago
Thanks for checking the page out buddy!
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Show HN: Make and Sell your own MineCraft style mobile game
(kickstarter.com)
1 points
by
ashcairo
11y ago
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2 comments
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by
ashcairo
12y ago
Microsoft made licenses for their OS's free for anything under 9 inches.
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by
ashcairo
12y ago
I haven't used Typescript yet, but I'm very keen on it. How fast is the compiler currently for you? (eg. seconds or minutes?, and how big is your codebase? (eg. 10k or 100k?)
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by
ashcairo
12y ago
<3
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by
ashcairo
13y ago
I'll be honest with you guys. Since G+ integration, I've found the comments left on YouTube videos to be far more intelligent and appealing to read.
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Is Punishment or Reward More Effective? [video]
(youtube.com)
2 points
by
ashcairo
13y ago
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0 comments
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The 8 finalists of the €1,000,000 investment battle
(eur.nl)
2 points
by
ashcairo
13y ago
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0 comments
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PLAYIR | Programming Mobile Games in Real-Time
(playir.com)
2 points
by
ashcairo
13y ago
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0 comments
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Real-Time Game Design
(reddit.com)
2 points
by
ashcairo
13y ago
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0 comments
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PLAYIR: A budding #gamedev’s dream come true
(panzersggaming.wordpress.com)
1 points
by
ashcairo
13y ago
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0 comments
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by
ashcairo
13y ago
Can't the merchant just treat it like an online payment. Take the Card number, expiry date and security code?
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Pitch your startup to Business Class
(investonboard.com)
1 points
by
ashcairo
13y ago
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0 comments
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by
ashcairo
13y ago
Not sure what you mean by that, but thanks for checking it out :D
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The next-gen of Cloud technologies [Mozilla WebFWD Startup Pitch]
(youtube.com)
2 points
by
ashcairo
13y ago
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2 comments
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How Real-time cloud reduced our app store submissions from weeks to hours
(kickstarter.com)
10 points
by
ashcairo
13y ago
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0 comments
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Live editing of an iOS game using an Android tablet (@Droidcon)
(youtube.com)
1 points
by
ashcairo
13y ago
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0 comments
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by
ashcairo
13y ago
Real-time is definitely the future of development, but disappointed to see no mention of real-time client side technologies like the one I'm working on ( http://playir.com ). That allows you to update client-side source code
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3D multiplayer games designer for mobiles
(kickstarter.com)
1 points
by
ashcairo
13y ago
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0 comments
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by
ashcairo
13y ago
Here's the full progress update: http://www.kickstarter.com/projects/920406198/playir-drag-an...
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Show HN: Real-time motion capture into a multiplayer game (prototype)
(youtube.com)
3 points
by
ashcairo
13y ago
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1 comments
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by
ashcairo
13y ago
I loved it back when it was using a fixed Wednesday deadline and saved bandwidth by linking to private YouTube videos, (rather than hosting nReduce copies). If you bring it back, make sure you let me know.
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by
ashcairo
13y ago
Google Cache: http://webcache.googleusercontent.com/search?q=cache:www.ide...
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Open Source multiplayer 3d fighting game (iOS/Android/WP8/HTML5)
(blog.softwareispoetry.com)
2 points
by
ashcairo
13y ago
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0 comments
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Fancy drinking a website? Well this hack will do just that
(vimeo.com)
1 points
by
ashcairo
13y ago
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0 comments
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by
ashcairo
13y ago
Great post! I'm a huge C++/Anti-GC/Games developer here. Few notes. On performance, most of the time, I'm GPU bound when writing games. In this JavaScript based game for iOS: http://imgur.com/XQdGKHw,swTB
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by
ashcairo
13y ago
I imagine you can do both in a really small or one man team, but to do both in anything bigger will require a very difficult context switch between job functions.
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by
ashcairo
13y ago
You beat me by 30 seconds. Congrats!
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