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aschwo
searching Neon…
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1.
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by
aschwo
14y ago
I'm curious, on the Currying (Standard Library) slide, the author uses `attrgetter` from the `operator` module -- I've always used `getattr` to achieve the same thing. Am I missing something by not using `attrgetter`?
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by
aschwo
14y ago
Having worked on node-graph UIs in the past and used software that relies on this metaphor, it's a dangerous thing to not build in undo/redo support. It's too easy to delete an edge, and spend a bunch of time trying to redo your work. That
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by
aschwo
15y ago
This is seriously cool, but can't there be a better way to embed fragment shaders in javascript for WebGL? Check out this effect: https://github.com/brianchirls/Seriously.js/blob/develop/eff... Or is there a tool that needs to be created
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by
aschwo
15y ago
This is a great development for decoding ProRes with non-OSX OSes. What are the legal implications? Will ffmpeg need to pay to license the ProRes codec from Apple? Does Apple even offer a license for the codec?
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by
aschwo
15y ago
This is awesome! Are you able to implement the physically based specular term and still have acceptable performance? You'll need the precomputed Beckmann distribution in a texture: http://developer.nvidia.com/node/171
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A prime aim of the growing Surveillance State
(salon.com)
7 points
by
aschwo
15y ago
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0 comments
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by
aschwo
15y ago
The Foundry is absolutely kicking everyone else's ass with Nuke. They have an interesting business model as well: don't do much research in house, instead work with studios with big R&D budgets and license their tools when they're matur
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by
aschwo
15y ago
Exactly! If they had done this before killing off Shake, I bet we'd still have a half decent competitor to Nuke in the high end compositing space, instead of nothing. Instead, Apple killed Shake and let big studios buy the source code from
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by
aschwo
15y ago
I've known more than one colleague that has commuted from Portland to the Bay Area. In each case they were older men with wives and children that didn't want to (or couldn't) leave Portland. They rented small, cheap places during the week t
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by
aschwo
15y ago
Ptex is awesome! Any chance Disney's hair tools will get open sourced?
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by
aschwo
15y ago
Disney Animation also posts its papers online: http://www.disneyanimation.com/library/list.html I can't find similar pages for PDI/Dreamworks or Blue Sky. If this stuff interests you, check out the SIGGRAPH 2011 papers: http://kesen.real
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Skynet, EC2, and Zencoder
(blog.zencoder.com)
2 points
by
aschwo
15y ago
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0 comments
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by
aschwo
18y ago
Even when considering professional cameras, it's more about the size of the sensor than raw megapixel output: "Bigger chips mean so many good things. Big chips mean shallower depth-of-field at equivalent settings. Big chips mean big pixels
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by
aschwo
19y ago
Reminds me of this last.fm visualization by Lee Byron: http://megamu.com/lastfm/
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by
aschwo
19y ago
A web-based interface for building and managing shaders for 3D apps and renderers. Features would include a node-based shader builder, plugins for the various 3D packages (Maya, Max, Houdini, XSI, etc), suppport for the various shading lan
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by
aschwo
19y ago
21 + B.F.A. ... Would you like fries with that?