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apitaru
searching Neon…
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1.
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Inception X TicTacToe: a fractal game
(tic-tac-toe-inception-49280791970.us-west1.run.app)
1 points
by
apitaru
9mo ago
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1 comments
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by
apitaru
9mo ago
Change the reality of any piece by diving into it and playing a game to win it
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by
apitaru
10y ago
I found the spirit of article a bit narrow-minded for all the reasons mentioned here already. It did however make me think of an almost opposite activity for the next time I interview someone: Pick a difficult trick question (like Binary Tr
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by
apitaru
10y ago
This is grossly misleading. What I'd love to see is a chart that shows tax-paid-per-dollar-earned. I know it won't tell the whole story, but it'll tell a straight story.
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Transform any literary text into a patent application
(lav.io)
1 points
by
apitaru
11y ago
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0 comments
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by
apitaru
11y ago
Yes, as in any field I'm sure there are scammers out there, or even just poorly conceived programs. So maybe what we need is a review site for these academies.
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by
apitaru
11y ago
The author neglects to mention the wonderful feeling of having your code successfully compile and come to life. For some it is a special kind of high that makes all the 'construction work' worth while. There's also no mention
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apitaru
11y ago
Prototyping tools seem to be blooming this year (see pencilcase.io and pixate.com), and it'll be great to see them mature over the next few years.
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by
apitaru
12y ago
Great little resource for building your first game. That said, the term 'Mechanic' in game design has multiple meanings. My favorite is in context of Dynamics and Aesthetics, as explained here - (pdf) http://www.cs.nort
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apitaru
13y ago
Right, to my taste it's a better game (though very differently tuned beyond the puck-through-a-gap idea). More than anything I was trying to respond to the parent's question about why the game works at all, especially compared to
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by
apitaru
13y ago
By making the collision predictable [edit: interestingly, larger than I would have imagined needed], the gamer knows exactly why he/she failed. There's 'honesty' in the directness that most games lack (and therefore game
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by
apitaru
13y ago
I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to
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apitaru
13y ago
This is a great implementation, and super fun in many levels. Thanks for whipping this up. (meta: yes, just a simple comment to say its great. Lets not forget to post these as well once in a while)
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apitaru
13y ago
I sometimes feel like the ice-cream factory guy in this funny bit by Mitchell and Webb - https://www.youtube.com/watch?v=Z-zRPDvTJTo At the same time, I'm happy Mitchell and Webb stayed in comedy rather than attempt to
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apitaru
13y ago
Finally. Someone at Apple must be a Bukowski fan. I'm reminded of his poem "16 Bit Intel 8088 Chip" (not his greatest, but suitable): http://bukowskiforum.com/threads/16-bit-intel-8088-chip.2791...
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Learn to code from an artist
(newmuseum.org)
2 points
by
apitaru
14y ago
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0 comments
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by
apitaru
14y ago
Why is it important that the founder is from Goldman Sachs? I'm especially curious because GS is mentioned in the title of the post, which suggests it must be important to the poster and perhaps relevant to HNers.
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apitaru
14y ago
[edit: retracted as per parent request]
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apitaru
14y ago
I've just posted a couple of projects and love the way it looks. As for the live-demo part, I haven't uploaded the apps yet, wondering if you'll be streaming audio, as my apps are sound-centric (Sonic Wire Sculptor, Numby) Great job!
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by
apitaru
14y ago
I worry that these kind of articles are not just annoying. They can cause real damage. // A Dramatization // Consider a young developer that knows a bit of PHP and wants to get started on her project. Then she (or "he", or "they" .. whateve
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Artist Creates Realistic Portrait Sculptures Using Paper
(thecreatorsproject.com)
1 points
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apitaru
14y ago
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0 comments
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by
apitaru
14y ago
You're judging to quickly. Take a step back and reconsider. The point is in the use-case, not the mechanics. He is allowing people to blog ad-hoc, using twitter as the glue to otherwise loose content containers. By doing this, he is extendi
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apitaru
14y ago
There's a lot of great advice here already. As a long-time freelancer, I'll try to add my tiny part: I'm always amazed the influence that personal projects have on which kind of work comes through the door. There's a reason why many compani
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LiveCoding - live coding using Javascript and OpenFrameworks
(code.google.com)
1 points
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apitaru
14y ago
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0 comments
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Heodore Zaballos - the 10 year old data visualizer
(patriciazaballos.com)
1 points
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apitaru
14y ago
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0 comments
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by
apitaru
14y ago
This struck a chord: "We are the species that fools itself” I think this is at the heart of how we are capable of creating something from nothing ('create wealth' as pg would say). There's also a dark side - I've come to notice that people
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by
apitaru
14y ago
> The problem with commenting about how horrifying it is is that it's not a unique observation and therefore not that interesting. Fair enough. But again - this wasn't a judgement. Maybe I expected a quick vague reference to one of thes
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by
apitaru
14y ago
I find it interesting that this is what you took out of the story. I'm not suggesting it's wrong. My immediate reaction was: 1) These kids are evil. 2) Are they spoiled rich kids? 3) How do I reduce the odds of my kid behaving like that in
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apitaru
14y ago
> I'm curious why you wouldn't feel flattered that your creation was noticed and worth copying? Because I'm human, I guess. Sometimes I'm flattered and sometimes I'm not. It has a lot to do with the nature of project, how it has been co
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by
apitaru
14y ago
You make a valid point but I think other factors are at play in my case. For starters, the comic you've linked to suggests that I don't come up with many new ideas, but a glance at my HN profile might reveal otherwise. I think it has more t
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