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andresmanz
searching Neon…
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1.
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by
andresmanz
10y ago
Do so! Especially if you can learn a thing or two. Using bloated engines isn't always the best solution anyway, and yoi seem to be well aware of that. And don't forget to post it on HN in case you should publish something like tha
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by
andresmanz
10y ago
Same here. I use Windows maybe once or twice a year, and it's always a pain. "Winux" won't change that for me and to be honest, I don't really want to support Microsoft. Sure, I think VS is a pretty nice piece of so
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by
andresmanz
10y ago
Usually, game consoles and handhelds don't have a JVM installed. I don't see the point in porting (parts of) a JVM to these platforms for your games, especially considering the little benefit (if any at all) that would offer.
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by
andresmanz
10y ago
It did alright on PC. The problem I see there is that they had to reimplement it in C++/C# for other platforms, causing the updates to be way behind. Maybe I got that one wrong, but wasn't there some announcement that they'd
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by
andresmanz
11y ago
Oooh, yes. It couldn't get any better, right? The amount of control you have here is just perfect. If you don't like that, just wait a few days. I'm sure there will be tons of libraries that let you do that with a few lines o
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by
andresmanz
11y ago
Nice, I didn't know they'd add the compiler. I tried it back then, during the commercial license trial. But it didn't make much of a difference, if any. I remember being in a hurry, though, so maybe I did something wrong and
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by
andresmanz
11y ago
It does, but I'm not sure if material design is ready now. There is qml-material[0] though, and it's pretty good. But: The last time I checked (maybe 5 or 6 months ago), QML/Qt Quick apps on Android took way too long to lau
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by
andresmanz
11y ago
Thanks, I'll need it! The chances are low, but hey, why not? I've been planning this for 15 years.
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by
andresmanz
11y ago
Wonderful, writing my application now. That's why I learned Japanese in the first place, and some day it has to pay off! (Well, the experience alone was worth the effort, of course.)
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by
andresmanz
11y ago
Woah, that line immediately reminds me of JavaScript at work, and one of the reasons why I don't like it.
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by
andresmanz
11y ago
Because beginners could get confused when seeing the operators in other people's code, for example. I remember the day I first saw a '++'. It was a rainy night, and I was inspecting a colleague's for loop, when suddenly
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by
andresmanz
11y ago
I think that was just a comparison, because Linux can be very small.
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by
andresmanz
11y ago
Same here, I'm 26. The industry has changed a lot when people realized you could make a shitload of money with the web/scripting stuff. Coding schools, open source communities and huge companies love HTML and JavaScript and Pyth
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A Little Structure
(blog.cleancoder.com)
3 points
by
andresmanz
11y ago
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0 comments
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by
andresmanz
11y ago
Thank you very much for your detailed answer. That really helps and I will finally learn React now.
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by
andresmanz
11y ago
I'm sorry for the stupid question, but I'm in a hurry: I don't really want to write the whole app logic in JavaScript. Is it possible in an easy way to have a React Native UI on top of a common C/C++ code base? I don
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by
andresmanz
11y ago
Some do[0], even if they shouldn't. [0] https://en.m.wikipedia.org/wiki/File:Desktop_on_Windows_Serv...
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by
andresmanz
11y ago
Cross-platform, open source, lightweight and C(++). The example code on the website could use a little clean-up, but it's fine. Perfect! Thank you, sir.
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by
andresmanz
11y ago
I think it's a blessing. For me the most wonderful thing about game development is learning. I could learn so many things already and thanks to large engines like UE, I can learn even more every day. The larger engines are often used a
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by
andresmanz
11y ago
> Things I'm missing - Can't play Witcher 3 (but apparently a native version is coming soon), and I'll probably miss out on SW: Battlefront. That's the one single reason why I keep Windows 8.1 on my HD. Over the las
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by
andresmanz
11y ago
I think they are comparable, even if UE often gets presented with a first person view. Here's a large list of UE games that cover many different genres: https://en.m.wikipedia.org/wiki/List_of_Unreal_Engine_games
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by
andresmanz
11y ago
Yes, and with a little bit of work you can install these packages on pretty much every distro anyway. I've got a few packages on Arch which are only officially supported on Ubuntu, and I never had any problems with them.
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by
andresmanz
11y ago
Nice, so Unity is finally an option for me. Now it would be nice if the Unreal editor had official Linux support as well. (I know there's Wine, but it didn't work too well for me.)
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by
andresmanz
11y ago
Well, at least that's what I read all the time. I couldn't confirm it, too, but I always thought that's just because I'm perfectly fine with Qt. QML is also pretty good for responsive UI. Maybe these companies prefer the
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by
andresmanz
11y ago
Yes, that's not unusual these days. I wonder if they even care when the user experience gets destroyed just for a bit less development time.
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by
andresmanz
11y ago
Thanks, but shouldn't these features be optional? I still don't get why I need a Google Account.
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by
andresmanz
11y ago
> No one would (should!) ever consider writing a webservice in C++ Depends on what kind of web services you're talking about. C++ is widely spread in game development. It's nice to have the client and server code in the same la
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by
andresmanz
11y ago
Does IRC count?
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by
andresmanz
11y ago
Well, they do, kind of. Just that multiple inheritance is only allowed with the use of interfaces. In C++ multiple inheritance is supported, and interfaces are actually pure virtual abstract base classes . And that's what interfaces i
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by
andresmanz
11y ago
I couldn't get used to that form yet. getNumberOfEnemiesOnSamePlatform() is imperative, while numberOfEnemiesOnSamePlatform() is not. I think it's because I'm not a native English speaker, but the get version sounds lik
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