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andreamonaco
searching Neon…
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1.
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by
andreamonaco
4mo ago
> I wonder how you manage to keep track of everything with this huge all-in-one main.c To me it's not different from having multiple files, on the contrary it's even easier to do search and replace > Do you plan to achieve 1
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Show HN: An implementation of Common Lisp in development, reached version 1.6
(savannah.nongnu.org)
27 points
by
andreamonaco
4mo ago
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3 comments
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Show HN: A Common Lisp implementation in development
(savannah.nongnu.org)
7 points
by
andreamonaco
6mo ago
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0 comments
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by
andreamonaco
7mo ago
Location: Italy Remote: Yes Willing to relocate: Very little Technologies: C, Common Lisp, some Perl and Python, GNU/Linux, networking, some HTML and Javascript, low-level, Linux drivers, interpreters and compilers Email: it's in
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andreamonaco
7mo ago
This is a nightmare XD
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by
andreamonaco
7mo ago
I fully agree, in fact I'm writing a game in C too, it's https://github.com/andreamonaco/zombieland . Plus I have at least another idea for a game project in mind with the same language.
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Show HN: A little utility to take screenshots and record screen on GNU/Linux
(github.com)
3 points
by
andreamonaco
9mo ago
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0 comments
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by
andreamonaco
1y ago
I'll look at that. About performance: people in practice have always favored GC, so I think there's a lot to be discovered in optimization of reference counting algorithms, including concurrent traversal (which is easier because e
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by
andreamonaco
1y ago
Hello, I'm writing an implementation of the Common Lisp language that uses an enhanced reference counting algorithm (that I've taken from literature) that detects and handles cycles. Performance seems okay, though I still haven&#
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by
andreamonaco
1y ago
Regular software: a lisp implementation ( https://savannah.nongnu.org/p/alisp ) and a little online game ( https://github.com/andreamonaco/zombieland )
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by
andreamonaco
1y ago
Many people still use C, I do for sure
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Show HN: An online 2d shooter game in development
(github.com)
3 points
by
andreamonaco
1y ago
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0 comments
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by
andreamonaco
1y ago
Kudos to you! I'm writing a game (a little MMO) the same way, the technical and creative freedom is priceless.
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andreamonaco
1y ago
I'd say the latter, since I felt the need for debugging tools similar to other languages like C. Watchpoints for example are entirely non-existent in current implementations, as far as I know
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by
andreamonaco
1y ago
In my opinion, automake is the weakest part of the autotools chain. Look at this section of the manual for example https://www.gnu.org/software/automake/manual/automake.html#G... : it says that automake does
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andreamonaco
1y ago
Yeah, advanced debugging features like watchpoints are very important to me
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andreamonaco
1y ago
Also, my Patreon page ( https://www.patreon.com/andreamonaco ) has behind-the-scenes posts, some even in the free tier
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by
andreamonaco
1y ago
Yeah, the goal is first bytecode compilation and then full
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by
andreamonaco
1y ago
I don't like sites with heavy Javascript, especially if it's non-free. (Though recently I started using Github for a different project.) Savannah is very basic, perhaps too much, but it's okay for my project.
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by
andreamonaco
1y ago
I'm not sure I understand. What I do in my project is very common practice: generated files (like the configure script) are not part of the repository, but they are put in released tarballs
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andreamonaco
1y ago
Ideally I'd reach ANSI compliance, first with a bytecode compiler and then with a full one
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by
andreamonaco
1y ago
Thanks! Maybe I could do that, if I see that people are interested
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andreamonaco
1y ago
I tried stepping in various free implementations, but I couldn't really follow the source forms and execute them one by one. Also, I couldn't find much information online. Maybe your experience is different?
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Show HN: A Common Lisp implementation in development, supports ASDF
(savannah.nongnu.org)
96 points
by
andreamonaco
1y ago
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60 comments
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Show HN: An online 2d shooter game in development
(github.com)
2 points
by
andreamonaco
1y ago
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0 comments
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Show HN: 2d MMO game about zombies in development
(github.com)
1 points
by
andreamonaco
1y ago
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0 comments
27.
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by
andreamonaco
2y ago
I really hope that you will succeed! Maybe you'll want to find a way to earn money with it though
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by
andreamonaco
2y ago
Cool! Even though my computer is seemingly too underpowered to play it. Anyway, do you plan to make it a big game?
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by
andreamonaco
2y ago
Well, I like and use SBCL and ECL, but I was curious if I could make something as big on my own. I was also curious about implementing that GC algorithm that I found in literature; I'm pretty satisfied with the result, though I don&#x
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andreamonaco
2y ago
Based on the number of symbols implemented, I'd say that more than three quarters of the standard are done, almost enough to load a system with ASDF. Performance seems on par with clisp, but important optimizations are yet to be done,
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