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an1sotropy
searching Neon…
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an1sotropy
1y ago
Their Art of the Fugue is a multi-instrumental joy. Here's where Contrapunctus I starts: https://youtu.be/N6sUlZa-IrU?t=7
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an1sotropy
1y ago
The bummer is that the transmission is only unidirectional, but a unicycle needs bidirectional control, with very little backlash. Every economical planetary gear hub involves over-running pawls, alas.
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an1sotropy
2y ago
Sorry, I'll try to be clearer. QRhi docs[1] say "The Qt Rendering Hardware Interface is an abstraction for hardware accelerated graphics APIs, such as, OpenGL, OpenGL ES, Direct3D, Metal, and Vulkan." And PySide6 includes a
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an1sotropy
2y ago
Suppose I'm using PySide6 and starting to use QRhi[1]. Is there a way to compare the portability and speed of pygfx (as within PySide6) with QRhi? [1] https://doc.qt.io/qtforpython-6/PySide6/QtWidgets/QR
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an1sotropy
2y ago
Sourceforge still works, and is (now) reliable. The awful DevShare malware stuff that Sourceforge started (under new ownership) in 2012 was stopped (under different new ownership) in 2016.
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an1sotropy
2y ago
Thank you for sharing these links. They both worked for me (in the US); both were set to ON when I got there, and I was able to turn both OFF.
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an1sotropy
2y ago
Fwiw the github page for that proposal isn't linking to what seems to be the most recent discussion *. I thought type-annotations-as-comments was a no-brainer, but it seems messy. The Sept 2023 discussion shows that it is complicated b
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an1sotropy
2y ago
previous posts: Herbie: Find and fix floating-point accuracy problems (uwplse.org) 6 months ago | 26 comments https://news.ycombinator.com/item?id=38451680 Herbie 2.0 Released (uwplse.org) 11 months ago | 0 comments https:
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an1sotropy
2y ago
What a sweet film. Thank you for the link. This whole time when I heard about work on the Voyager mission I assumed there was a larger team, with fewer single points of failure.
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an1sotropy
3y ago
The beautiful "Bygone Visions of Cosmic Neighbors"* touches (at 13:13) on Sir William Herschel belief in life on the sun. Fun times. * https://www.youtube.com/watch?v=LhfCietvDZo
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an1sotropy
3y ago
I first learned about "leaky abstractions" from John Cook, who describes* IEEE 754 floats as a leaky abstraction of the reals. I think this is a good way of appreciating floating point for the large group of people who's exp
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an1sotropy
3y ago
He actually just posted a video in which he admits he lost the plot, and forgot that the real goal is something that is fun . I hope he finds his way back to that! https://youtu.be/BpJYqC4PWEw
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an1sotropy
3y ago
I love that that page is nearly the same as it when I saw it ~20 years ago. Things things are still the right way.
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an1sotropy
3y ago
I guess "floats are weird" is a catchier title than "numerical computing is an acquired skill based in part on understanding the various consequences of value representation density being inversely proportional to the absolut
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an1sotropy
3y ago
The author is sharing second thoughts about using the MIT license and yes, bad actors are going to break bad, but the point of licensing is to control re-use within the (enforceable) legal framework of copyright. Reciprocal licenses (thank
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an1sotropy
3y ago
I'm looking forward to learning more about which one makes it easier to see how various possible changes in the data are mapped to legible changes in the visualization.
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an1sotropy
3y ago
Also tracks my experience as a unicyclist. When you keep poking at humanity with the same but unusual prompt, you glimpse how similar people can be. To the quip about losing a wheel, my sadly habituated response is "that was the train
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an1sotropy
3y ago
For great productivity
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an1sotropy
3y ago
Seeing that crummy video of a mystery speck maybe floating reminded me of the floating frog video (thanks, diamagnetism) https://www.youtube.com/watch?v=KlJsVqc0ywM
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an1sotropy
3y ago
The last event in their timeline is 2020. Moon presumed shot.
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an1sotropy
3y ago
Interesting - thanks dahart (hi again!) for pointing out these references. They do seem to be missing in the Cornell report.
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an1sotropy
3y ago
I believe that Daniel Huttenlocher and Pedro Felzenszwalb should be credited for the multi-pass (first X, then Y) transform based on quadratic distance: https://ecommons.cornell.edu/handle/1813/5663
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an1sotropy
3y ago
I wonder if Apple will use this to annoy people who are still happily using the (admittedly old versions of) OpenGL, which has been deprecated for awhile but still working for people who want simple cross-platform graphics.
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an1sotropy
3y ago
Thanks for the detailed info. I'm glad it's not me trying to craft this code. Good luck with the optimizations.
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an1sotropy
3y ago
Thanks for sharing this. I was worried when I saw the rejection test at the end (around line 1749) that this could be slow, but I guess that for cases like a=0 and b=1, your code avoids that rejection ever happening, is that right? So the
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an1sotropy
3y ago
Others have previously pondered this, and the related issue of how to randomly select floats in [0,1). I found this to be a helpful account: https://mumble.net/~campbell/2014/04/28/uniform-random-float
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an1sotropy
3y ago
well that's the article-wave duality in action.
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an1sotropy
4y ago
which is here: https://www.patreon.com/physicsgirl
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an1sotropy
4y ago
I think Alvy Ray Smith understands both the fundamentals of sampling theory and the practicalities of real-world image synthesis and display, given his role in the creation of computer graphics. Re "If they [displays] did [filtering] t
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an1sotropy
4y ago
Suns ran Solaris, of course.
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