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amirrajan
searching Neon…
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7 ms
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1.
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by
amirrajan
10d ago
Link to source code: https://gist.github.com/amirrajan/5ec37929e9987a72d98d5adb50...
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Show HN: DragonRuby Game Toolkit Shaders (Hotloaded)
(youtube.com)
1 points
by
amirrajan
10d ago
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1 comments
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DragonRuby Jam License – Free to All
(dragonruby.itch.io)
1 points
by
amirrajan
1mo ago
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0 comments
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by
amirrajan
2y ago
More poignant examples would be `dirent.h` and `system`. Getting access to the file system on a console, or the ability to start up a process out of band is not allowed.
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DragonRuby Game Toolkit hits v6.0
(dragonruby.itch.io)
46 points
by
amirrajan
2y ago
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2 comments
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by
amirrajan
2y ago
Late reply, but maybe it’ll be useful to other people coming across this post. 1. mRuby is trivial to embed. 2. S7 Scheme is also trivial to embed. 3. LuaJIT will not work on consoles (proprietary CPU architectures), and JIT isn’t supported
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by
amirrajan
2y ago
Creator of DragonRuby here. Send me an email and I’ll hook you up with a license to the game engine :-) at[at]amirrajan[dot]net
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by
amirrajan
5y ago
Additional Links: - Starfield Demo: https://www.youtube.com/watch?v=S-baJwEjUsk&ab_channel=AmirR... - Starfield Source: https://gist.github.com/amirrajan/508f1a6aaf5352cab579104e61... - Skybox/
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Show HN: Oculus Quest game dev using Ruby
(patreon.com)
2 points
by
amirrajan
5y ago
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1 comments
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by
amirrajan
5y ago
I’m not sure how to respond frankly. You claimed my statements were ignorant. So in response, I provided a source that I agree with wholeheartedly. And a HN comment thread that provides even more criticisms. I mean, I can add to what’s alre
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by
amirrajan
5y ago
In the event that Godot becomes insolvent, the engine loses the ability to export to console. You must have a business entity to get access to those parts of the SDK. Losing the ability to go to console is a massive hit to the viability of
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by
amirrajan
5y ago
From an apples to apples standpoint. What you're seeing in the video is DragonRuby Entities vs Unity GameObjects (with full functionality). They look like particles yes, but the intent was to show the creation of fully featured constru
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by
amirrajan
5y ago
Decided to do a flash sale given all the visibility the engine has gotten recently. You can get the Standard License free for the next 24 hours: https://itch.io/s/48411/dragonruby-game-toolkit-hacker-news-...
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by
amirrajan
5y ago
The FAQ covers this in detail under the "What is DragonRuby?": http://docs.dragonruby.org/#--frequently-asked-questions,-co...
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by
amirrajan
5y ago
> Python provides a better syntax in almost all areas Examples?
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by
amirrajan
5y ago
Ryan has a custom compilation of it actually. That editor will go to the grave with him :-P
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by
amirrajan
5y ago
Can you associate a PhysicsBody2D with each one of these?
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by
amirrajan
5y ago
This does a good job of summarizing what's wrong: https://news.ycombinator.com/item?id=23271973
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by
amirrajan
5y ago
There’s quite a few samples of people doing crazy things with Cuda. Not sure if you can access this demonstration: https://discord.com/channels/608064116111966245/674410581326... These are other demonstrations of
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by
amirrajan
5y ago
Unity’s implementation of C# is subpar to say the least. Watch the YouTube video, it demonstrates DragonRuby’s speed vs Unity. We can render twice as many sprites and are 1/8th the size. We also expose C Extensions to the end user if t
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by
amirrajan
5y ago
Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM
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by
amirrajan
5y ago
There’s four of us in the partnership (Ryan just handles the core xplat stuff). And we are leveraging a lot of OSS foundational components SDL, mRuby, LLVM. With regards to insolvency. It’s answered in the FAQ: http://docs.dragon
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by
amirrajan
5y ago
> Are there enough Ruby devs to sustain this? So far so good. We’ve been in business for nearly a decade now (with the game engine going onto year 3). > Unity, Unreal, React Native game engine, or one of the other (thousand) game engi
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by
amirrajan
5y ago
Details about the runtime are here if you’re interested: http://docs.dragonruby.org/#----what-is-dragonruby ?
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Show HN: DragonRuby Game Toolkit
(dragonruby.org)
234 points
by
amirrajan
5y ago
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141 comments
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Show HN: Game Engine Using LLVM and Ruby (XPlat Including WASM)
(fiddle.dragonruby.org)
11 points
by
amirrajan
7y ago
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0 comments
27.
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by
amirrajan
8y ago
I totally understand the need for Android support back then (and to your point should have happened sooner). With regards to relevancy, RubyMotion is built on top of LLVM. With regards to Ruby the language itself, it's been around for
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by
amirrajan
8y ago
>When are you going to open source? - Build, project templates, dynamic bindings generation (BridgeSupport) have all been open sourced. - The repl is targeted to be open sourced in Q1 2019. - The parser is targeted to be open sourced in
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by
amirrajan
8y ago
Owner/CEO/Steward of RubyMotion here. 1. Laurent did sell RubyMotion off (to basically retire). He sold it to me. The guy that built the mobile adaptation of A Dark Room with RubyMotion (which hit the number one spot on the AppSto
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Surviving the App Store
(github.com)
118 points
by
amirrajan
8y ago
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22 comments
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