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amdev
searching Neon…
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1.
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by
amdev
14y ago
Xcode sucks in some ways but I think you're missing a few things. Version 4.3.0 was the biggest piece of crap and crashed all the time. The current version, 4.3.2, is stable. I've not had a single crash since it hit. And I use it 10+ hours
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by
amdev
15y ago
My partner and I started return7 with $800 (mostly design, Apple dev fee, etc.) in 2008 when the App Store opened up. BillMinder, our main app, is profitable.
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by
amdev
15y ago
Self proclaimed Apple fan here. Apple's App Store revenue is a drop in the bucket. I don't think that's the reason iOS5 is on the 3GS. iOS5 is on the 3GS because it's Apple's low end phone and still available for sale. It has to run iOS5 so
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by
amdev
15y ago
Well done.
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by
amdev
15y ago
Don't sweat it. This happens to our app, BillMinder, every release. Typically pirates won't use your app long and probably wouldn't have paid for it anyway so there isn't much lost revenue. Annoying but not the end of the world.
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by
amdev
15y ago
These things are still used in legacy systems on farms and such.
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by
amdev
15y ago
I checked to make sure it wasn't already April 1 again.
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Startup Compensation
(blog.weatherby.net)
3 points
by
amdev
15y ago
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0 comments
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by
amdev
15y ago
Admittedly more familiar w/ the iOS SDK but I've build a few Android apps. I find iOS controls easier to use and customize.
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More Tips to get 4 or 5 Stars on the App Store
(amro.co)
8 points
by
amdev
16y ago
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0 comments
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by
amdev
16y ago
iOS, actual app sales
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Another Person Who Didn't Pay His Web Guy?
(easyautoinsurancequote.com)
5 points
by
amdev
16y ago
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2 comments
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by
amdev
16y ago
I work at MailChimp. I don't worry about that.
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by
amdev
16y ago
I work at MailChimp. The answer is nope.
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by
amdev
16y ago
Nice article. Liking the clean new look.
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by
amdev
16y ago
I think most developers were seeing 3 day approvals at times last year. I recall Apple boasting about their fast turn-around at some point (high 90th percentile in 7 days, IIRC).
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by
amdev
16y ago
Fair enough. I'm certainly going only from my own experiences and the review process certainly is opaque. I asked @pschiller so perhaps he'll grace us with some info. :)
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Apple's Priority Queue
(amro.co)
22 points
by
amdev
16y ago
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15 comments
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by
amdev
16y ago
Sure, but why not grab low hanging fruit?
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by
amdev
17y ago
The app doesn't currently attach sounds to email, but it does allow one to send an invitation with one's blipr id via email. Perhaps this is something we should consider as well. :)
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by
amdev
17y ago
Thanks. Looking at the quality of some "top 10" apps, it really makes one wonder how much of it (if you aren't taptaptap) is just dumb luck. I wish there were some way to quantify that.
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by
amdev
17y ago
Thanks for the idea. We added a Christmas sound pack. We probably should add one for Valentines day as well. :)
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by
amdev
17y ago
Yea, we definitely have. I think we spent between $800-900 (modest budget, I know) on ads in 2009. That includes advertising on various iPhone blogs as well as taking part in reddit's ad program beta. None of it helped. Sales stayed the sam
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by
amdev
17y ago
My pleasure. We initially sold the app for $1.99, subsequently lowered the price to $0.99 and eventually gave it away for free in hopes of building the user base then charging. We also hoped it would grow virally but that didn't really happ
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Another Reason Why I Wish All My Friends Had iPhones: Blipr
(techcrunch.com)
1 points
by
amdev
17y ago
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0 comments
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Free for HN: Blipr iPhone Sound Messaging app
(itunes.com)
3 points
by
amdev
17y ago
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0 comments
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by
amdev
17y ago
It's not comprehensive but I like FizzBuzz. --------------------- Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers w
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by
amdev
17y ago
We have some on our blog post from being featured (blog.return7.com) but the difference is not nearly 78x.
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by
amdev
17y ago
No. When our app, BillMinder recently featured under "What's Hot", we were not contacted. It just sort of happened (no complaints :D).
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by
amdev
17y ago
I should mention the cost of our app is $0.99. It would cap out at about $2.99. I don't think asking for a dollar a year is unreasonable given the cost of the app.
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