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am-gm
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Show HN: C# Game Engine with its own scripting language and IDE
(github.com)
12 points
by
am-gm
18d ago
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0 comments
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am-gm
1mo ago
Thanks! Exp is the prototype for something I'm not sure how it would look at the end. Originally, i thought of a standalone language that is not only for game dev, but generally for anything requiring scripting. But I'm pretty muc
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am-gm
1mo ago
Also, if you want to use winforms for your painting app, you can have a look at the image editor of the IDE - https://github.com/ArcadeMakerSources/ArcadeMaker/blob/maste... It only has a few tools now, but i
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am-gm
1mo ago
Thanks
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am-gm
1mo ago
So I need to implement again the assembly manager in the IDE. which will allow you to add your own C# libraries (DLLs) and then the answer would be yes, but from within the engine's language, like this: C#: public void DoSomethin
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am-gm
1mo ago
1. Not in the current state of the engine, but in the future - after implementing all the graphics functions that i plan to add - yes, absolutly. 2. Hmm no, first time i hear about it
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am-gm
1mo ago
This is really interesting. Thanks
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am-gm
1mo ago
Thanks. As you said, the IDE is built on winforms, so it's windows only. maybe it was a mistake to not to use a cross platform framework like avalonia, but i really like the winforms designer, and winforms is the only UI framework i ev
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am-gm
1mo ago
I really don't want to use AI for my project. I love writting code by myself, and except for very few specific things, I didn't use it in this project. But for the language i actually didn't use ANY external sources, includin
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am-gm
1mo ago
Thanks! so, at first i really used C# for scripting language, so it was like GameMaker-8 but C# instead of GML... but after almost year of development, i was bored. it wasn't exciting anymore, and when i asked myself what would make it
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am-gm
1mo ago
If I'll have an idea for such a "killer-feature", I'll do my best to implement it... :)
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am-gm
1mo ago
Wow, my post suddenly went viral! Just opened GitHub a few minutes ago, and saw +17 stars on my project from the last few hours... Anyway, i see a lot of people asking WHY making ky own engine or language. So the main answer is: for fun. it
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Show HN: C# Game Engine with its own scripting language and IDE
(github.com)
118 points
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am-gm
1mo ago
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64 comments
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am-gm
1mo ago
Thanks, i can't edit this anymore but for next time I'll remember that
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Show HN: Game Engine with its own IDE and scripting language
3 points
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am-gm
1mo ago
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2 comments
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Show HN: My biggest solo-project: Game engine with its own programming language
(github.com)
5 points
by
am-gm
4mo ago
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0 comments