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alexanderson
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1.
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by
alexanderson
15d ago
Thought this was a new AWS product for half a second.
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alexanderson
11mo ago
Apple has always been a hardware company first - think of how they sell consumers computers with the OS for free, while Microsoft primarily just sells the OS (when comparing the consumer business; I don’t want to get into all the other stuf
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Galactic Algorithm
(en.wikipedia.org)
11 points
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alexanderson
1y ago
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0 comments
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alexanderson
1y ago
A similar game which demonstrates different methods of gerrymandering can be found here: https://polytrope.com/district/
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alexanderson
2y ago
This website looks like a blatant ripoff of the design of the Remix website. https://remix.run
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React Conf 2024
(conf.react.dev)
2 points
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alexanderson
3y ago
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alexanderson
3y ago
Freakonomics most recent podcast episode was about this very topic, and the data that indicates how valuable two-parent households can be to the parents and the children. https://freakonomics.com/podcast/when-did-marria
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alexanderson
4y ago
I actually only discovered that book a few years ago, but it aligns a lot with my vision. I wrote a short book review on Twitter! https://twitter.com/ralex1993/status/1259560390368694272
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by
alexanderson
4y ago
It's built with Node.js and Electron on the backend, a bespoke JSON-based database, a React frontend built with Vite, three.js and React Three Fiber for the 3D views, and an adapted network layer based on tRPC that supports live querie
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alexanderson
4y ago
It's a networked video game. If you're in the living room, folks are expected to bring their own computer. Each computer maps to a station on the bridge of a spaceship, like navigator or tactical. The hope is that the game can be
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alexanderson
4y ago
This is why I hesitate to attempt any fundraising. Stretch goals and donor rewards scare me. Fortunately, the scope of this is significantly less than Star Citizen, since all of the first-person content of the game is supposed to happen in
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alexanderson
4y ago
Back in my day, we used to do 17-hour overnight missions, where the crew would have to sleep in ships, since the simulation would continue through the night. We once did an away mission where the crew was stranded on a remote planet and run
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alexanderson
4y ago
psst. If you're still living in the area, they do group missions for adults too. If you've got the time and willing friends, definitely opt for a 5-hour mission. It'll be just as much fun as you remember.
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alexanderson
4y ago
Definitely one of my inspirations. Spaceteam is an entirely different kind of chaos. I love it.
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alexanderson
4y ago
Yeah, the intention is the station count is adaptive. You choose the number of players and the ship you'll play with, and it automatically generates an appropriate station configuration. So if you have fewer players, you can play on a
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alexanderson
4y ago
I'm hoping for it! The engine supports multiple player ships, so if one of those player ships happened to spawn from another player ship, and if that ship happened to be smaller and have a single player station, the engine doesn't
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alexanderson
4y ago
Very much up in the air at the moment, but it will likely be what you typically find in bridge simulators. For tactical, a beam weapon, a projectile weapon, some kind of point-defense, shields, and a targeting scheme for all of them. If you
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by
alexanderson
4y ago
I've actually got WebGamepad support built into the pilot station. Start up the game, start a flight, and load up the pilot station. Then plug in your gamepad, wiggle it so the browser recognizes it, and a config icon will appear in th
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alexanderson
4y ago
The game is under active development, and I'm trying to keep an open governance model, where anyone can contribute ideas and shape the direction of development. If you want, feel free to pop into the Github discussions to propose how t
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alexanderson
4y ago
Self-host might not be the right way to think about it. It's more of a video game with a built-in web server, like Age of Empires where one player hosts the game for everyone else. The only difference is all the other players only need
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alexanderson
4y ago
It's under development, so screenshots are few at this point. It's also open-source, so it's free to download! Alpha are in the Github releases page.
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alexanderson
4y ago
True story: When I was coming up with the name I found a HN article about Thorium reactors, thought it was cool, and it conveniently fit into the naming scheme for other simulator controls I've worked on.
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alexanderson
4y ago
Thanks for the encouragement, and the reminder of what makes this project special.
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alexanderson
4y ago
That ship is still the gold-standard of simulator design. The two decks, the many levels on the bridge itself, the nooks and crannies, the two viewscreens, the separate brig and sickbay - ah, it takes me back. The goal for Thorium Nova is t
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alexanderson
4y ago
Hey friends. Thorium's developer here. Happy to answer any questions or give more insights. Thorium Classic has been in development since 2016 and is primarily intended to be used in brick-and-mortar space centers out in Utah, like the
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alexanderson
4y ago
You can build it from the source on Github, or download the latest alpha release here: https://github.com/Thorium-Sim/thorium-nova/releases/tag/v1.... I've got a quick demo of the current alpha here
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alexanderson
4y ago
I’ve used it to control DMX light fixtures. https://gist.github.com/alexanderson1993/5e280410dd10639555b...
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alexanderson
4y ago
https://thoriumsim.com A multiplayer spaceship bridge simulator game, where your crew each takes a different position on a futuristic spaceship, explore space, meet aliens, complete missions, and hopefully keep your ship in one
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Happy NPM Dip Week
(twitter.com)
4 points
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alexanderson
4y ago
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0 comments
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by
alexanderson
4y ago
The proof is in the pudding. https://bytes.dev has almost 100,000 subscribers, a 48% open rate, and can pull $6,000 per weekly issue in sponsorship revenue. Why? Because 50,000 eyeballs is worth that much. Source: https:/&
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