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alcolade
searching Neon…
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by
alcolade
4y ago
Thanks for clarifying. It was unclear to me what they meant by "topologically equivalent". In other words, I didn't see what the problem was...
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by
alcolade
4y ago
Another human analogy could be: you take a photo from every art show and museum, and use those for reference as you paint.
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by
alcolade
5y ago
I'm not an expert, but in my experience working with CUDA/OpenCL/OpenGL, GPU latency usually comes down to data transfer and reduction operations (like max or sum). If you are okay with some kind of double-buffering, you can
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by
alcolade
6y ago
I see, yes I usually resort to this when I can't build it myself.
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by
alcolade
6y ago
Thank you for your suggestions
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by
alcolade
6y ago
Can you suggest where those artifacts should be stored? I often have projects that require third party libraries, and perhaps I change or upgrade the version of the library I use during the history of my project. I would like to have everyt
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by
alcolade
6y ago
You need to also count "points at infinity" in the "projective" plane. So the "projectivized" equations are actually X^2 + Y^2 = 1 Z, and X^2 + Y^2 = 4 Z. The intuition is similar to how 2 parallel lines will m
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by
alcolade
7y ago
I was thinking of the Riemann curvature tensor which is just some measure of curvature at each point. If the bug were at some point of S^2 he would notice the curvature. Of course, this is assuming S^2 is getting its geometry from a certain
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by
alcolade
7y ago
If the bug were truly mathematical, he would notice the curvature of S^1 and S^2 without walking around (since curvature is defined at each point), but that is obviously very pedantic of me and shows why I wouldn't write an article nea