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akchro
searching Neon…
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by
akchro
1y ago
All the components needed to be big enough for eye tracking "selection" to consistently work. It's frustrating when you are trying to look at a button to press, but the eye tracking thinks you are looking elsewhere. If the sc
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by
akchro
1y ago
Thanks! It means a lot that people also find my stuff cool
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by
akchro
1y ago
I'm glad it feels natural! I wanted it to feel similar to Apple vision pros where the eye tracking just works . Hopefully in the future, I can just curl up in a blanket and let my eyes do all the scrolling when I'm reading.
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by
akchro
1y ago
Thanks for your interest! An eye tracking game is an interesting concept. My concern is that there is already a lot of overhead used for eye tracking that an entire game on top of that would be too laggy to be playable. Also, the eye tracki
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by
akchro
1y ago
Thank you for the feedback! 1 - I experimented with some calibration involving staring at a point, but I found it troublesome as blinking would make lead to some inaccurate calibration data (webgazer doesn't have blink detection). It w
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Show HN: Eyesite – Experimental website combining computer vision and web design
(blog.andykhau.com)
138 points
by
akchro
1y ago
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25 comments