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airesearcher
searching Neon…
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7 ms
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by
airesearcher
6d ago
Having worked on nearly 500 complex lean libraries in math and theoretical physics, with AI assistance, I have some experience from the road to share here. In all my work I have found that AI is terrible at coming up with interesting ideas
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New Master Fixed Point Theorem Unifies Godel, Turing, Kleene, Tarski, Lob
(novaspivack.com)
3 points
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airesearcher
5mo ago
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0 comments
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SocioLife – Socio-Economic Life SIM That Runs in the Browser
(novaspivack.com)
1 points
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airesearcher
10mo ago
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1 comments
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airesearcher
10mo ago
SocioLife is an advanced artificial life simulation exploring emergent social behaviors, tribal dynamics, economic systems, warfare, diplomacy, and technological evolution in a complex multi-agent ecosystem. SocioLife is written in javascri
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airesearcher
11mo ago
Looks better... the one thing I am not seeing is the behavior where they expand in two directions at the same time - but it might be that it's too small. Also it would be better if you started from a much lower density initial conditio
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airesearcher
11mo ago
share a link to the new version of your shader - would love to check it out perhaps also make a version that starts from random initial condition as well? looks promising
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airesearcher
11mo ago
Looks closer. Can’t tell from your example if exact.. but seems better
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airesearcher
11mo ago
Very cool!
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airesearcher
11mo ago
Actually - on that particular topic - you might want to read the articles and the math before forming an opinion - start from information geometry and fisher information metrics of information processing - which is what that particular line
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airesearcher
11mo ago
You're right that Realm of Lace edges are derived from node eligibility, making it theoretically equivalent to a complex multi-state CA. I've updated the documentation to reflect this honestly. However, your Shadertoy port doesn&#
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airesearcher
11mo ago
The difference is that it is not merely using dynamic neighborhoods - it's using topological properties of neighbors and neighborhoods as metrics that rules use. For example, sum of degrees of neighbors, or betweenness, or other measur
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airesearcher
11mo ago
Actually it's a pretty hard thing to implement - the main challenge was to make it performant in python... I had to jump through flaming hoops!
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airesearcher
11mo ago
links are first-class entities. Some rules have cell states AND links. Some rules treat cell states as topological metrics of neighborhoods or neighbors. See the detailed .md cited above for more details.
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airesearcher
11mo ago
Because I was too lazy to refactor it into a ton of modules...
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airesearcher
11mo ago
The question is really whether this class of rule is a subset of 2D binary state CA, or whether it is a superset in fact.
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airesearcher
11mo ago
Here is a bit more information on how this class of rule works - should help with some of the questions about that in the thread: https://github.com/novaspivack/lace/blob/master/Realm_of_Lac...
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airesearcher
11mo ago
https://github.com/novaspivack/lace/blob/master/Rule_Explana... https://github.com/novaspivack/lace/blob/master/Betweenness_...
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airesearcher
11mo ago
I've added a bit more explanation https://github.com/novaspivack/lace/blob/master/Rule_Explana... https://github.com/novaspivack/lace/blob/master/Betweenness_...
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airesearcher
11mo ago
Yes you are missing something. The first examples do that, but later examples do something different - they are using the neighborhood topology instead of traditional cell states, to generate the behavior.
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airesearcher
11mo ago
In theory, if using a computationally universal CA, you can simulate any other CA with it. However it might require a lot of sub-steps to do so. No claim is being made that this is a new kind of computation.
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airesearcher
11mo ago
These rules use very different principles than traditional cell-based rules - for example neighbor degree, number of connections, and eligibility criteria based on connectivity. So in short, the cells are not becoming alive or dead based on
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airesearcher
11mo ago
Good feedback - These rules use very different principles than traditional cell-based rules - for example neighbor degree, number of connections, and eligibility criteria based on connectivity. So the cells are not becoming alive or dead ba
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airesearcher
11mo ago
Birth conditions: Based on sum of neighbor degrees Survival conditions: Based on sum of neighbor degrees Death conditions: Specific degree counts that cause node death Eligibility: Nodes must meet conditions to form connections
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airesearcher
11mo ago
hahaha ... I actually wondered if someone dosed me... but no that was not possible in that situation at that time (and it would have had to be an elephant dose to last a week). Yes, I did try to simulate a mouse brain... but on a Mac 128 th
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airesearcher
11mo ago
Realm of Lace Rules The signature "Realm of Lace" family of rules uses: Birth conditions: Based on sum of neighbor degrees Survival conditions: Based on sum of neighbor degrees Death conditions: Specific degree counts that cause n
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airesearcher
11mo ago
Good question... and I explored this a lot in the rules - some of the parameters are extremely sensitive... so it takes a lot of trial and error...
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airesearcher
11mo ago
Yeah thanks for the feedback - explaining the rules would require a longer write-up so I opted for the late binding path... in the repo there is a rule editor, and it explains the parameters of every rule in the GUI. It's a lot easier
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Lace: A New Kind of Cellular Automata Where Links Matter
(novaspivack.com)
137 points
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airesearcher
11mo ago
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63 comments
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airesearcher
11mo ago
LACE - Link Automata Computing Engine (written in python, with optional taichi GPU-powered mode for large-scale simulations) LACE is a new kind of cellular automata where rules operate on cell states and their links to other cells. Check ou
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airesearcher
1y ago
That is similar to the point that the paper makes - however it proves it rigorously with formal logic.
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