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aarongeisler
searching Neon…
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1.
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by
aarongeisler
2mo ago
I still write games using OpenGL for the reasons described in the comments here. I've had very good results with it despite it being "old". It works on my MacBook, PC, and SteamDeck and it has yet to surprise me.
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aarongeisler
2mo ago
I've had to wrestle with float precision issues writing physics code for games. Single precision floats do not behave well when you are doing calculations far from the origin (especially when doing subtractions). I ended up having to a
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aarongeisler
1y ago
Yes, same experience. I recently played a "Wolfenstein" clone that frequently dipped into the the 30-60 fps range on my 3080. The original Wolfenstein used to run on a 386 if I'm not mistaken.
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Ask HN: Game devs, how do you approach optimization? What would make it better?
5 points
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aarongeisler
1y ago
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2 comments
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aarongeisler
2y ago
Thank you for sharing this. I linked it from my list of resources for C-based game development: https://github.com/aaron9000/c-game-resources
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aarongeisler
2y ago
Yep, familiar with this one - one of the best out there!
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aarongeisler
2y ago
I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is
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aarongeisler
2y ago
Agreed. Even with a top-end GPU I almost always turn off RT features. I expect we will continue to see hybrid RT approaches for the foreseeable future.
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aarongeisler
2y ago
Great post. There are lots of nostalgic game references here. I still remember being blown away by the shadows in the N64 Zelda many years ago. I expect area lights and soft shadows to become the norm as ray-traced techniques are adopted. I
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aarongeisler
2y ago
This looks great! I am a big fan of the single header format. I've linked Clay from my list of game resources for C developers. Cheers! https://github.com/aaron9000/c-game-resources
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aarongeisler
2y ago
Thank you, I will check these out - love what you are doing. Please keep it up.
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by
aarongeisler
2y ago
This is great! I added the link to my list of free game dev resources: https://github.com/aaron9000/c-game-resources Is there a tool you used to create these materials that you would recommend?
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aarongeisler
4y ago
Yep! No issues with the Steam Overlay.
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aarongeisler
4y ago
I use Nuklear for a Steam game I made in C. It worked well for my needs but there are a few things I still haven't figured out yet - like rendering centered multi-line text. Localizing my game was very straightforward with Nuklear - I
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aarongeisler
4y ago
I'm not suggesting C is better or that I made the correct choice here. My takeaway is that C is "doable" but not the most practical.
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aarongeisler
4y ago
I updated the post - really appreciate the attention to detail.
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aarongeisler
4y ago
That makes a lot of sense. Any resources you would recommend? I am getting tired of making C "wrappers" to work with C++ SDKs. Will probably need to bite the bullet on this.
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aarongeisler
4y ago
You are correct in the case of nested pointers. I am using primitive types nearly exclusively. Good observation!
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Writing a 3D Game in C (in 2022)
(aarongeisler.com)
27 points
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aarongeisler
4y ago
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19 comments
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aarongeisler
4y ago
Reflections on building and publishing a game using a 50 year old language.
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aarongeisler
10y ago
I really like this. This would've been handy as a student. I definitely prefer this to a textbook.
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aarongeisler
10y ago
Amen
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aarongeisler
10y ago
From my experience (on the hiring side), the good recruiters were autonomous and sourced qualified people. Bad recruiters wasted my team's time and brought and endless stream of unqualified candidates. It seemed like the good ones were
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aarongeisler
10y ago
I think there is some truth to this. I landed my first startup engineering position via a blog post. This particular post only took 30 minutes to write - they can be short and sweet.
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by
aarongeisler
10y ago
I've been working at Oculus (within Facebook) for a couple of months now - I'm enjoying it quite a bit. I worked at startups previously and my work / life balance is much better now. My projects have been interesting as well.
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by
aarongeisler
10y ago
- Location: Los Angeles - Remote: Yes - Willing to relocate: Yes - Technologies: AWS, Node, React, C#, Obj-C, MySQL, Redis, Elasticsearch, Unity3D - LinkedIn: https://www.linkedin.com/in/aaron-geisler-7236314b - GitHub
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aarongeisler
13y ago
Nice. It displays well on my phone. I also agree with ditching the epilepsy button.
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aarongeisler
13y ago
Nice Work! I love the artwork and character animations. Im leaving you a review. Can you rate my HTML5 submission for LD 26? http://www.ludumdare.com/compo/ludum-dare-26/?action=preview...
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Weekend Project - HTML5 RTS
(slothproductions.org)
1 points
by
aarongeisler
13y ago
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1 comments