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by
_cart
7mo ago
Ardour is top tier software. I've been _so_ excited for the "Cue Recording" feature. Until now I've had to resort to other software for live looping. Can't wait to give it a shot / use Ardour for "everythi
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by
_cart
1y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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by
_cart
1y ago
The AT vs AP issue is full of nuance. Our community has gone back and forth on this: https://github.com/bevyengine/bevy/discussions/18302
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by
_cart
1y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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Bevy's Fifth Birthday
(bevy.org)
20 points
by
_cart
1y ago
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2 comments
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by
_cart
1y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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by
_cart
2y ago
I personally love working with Rust. I think it delivers on the various buzzwords that made it popular. In general when people critique Rust in this context, it comes down to: 1. Rust's ownership / mutability features Bevy ECS spe
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by
_cart
2y ago
Thanks for the kind words! Practically at the moment you do need to learn Rust to use the engine. Our public APIs are all Rust APIs. I'll note that Bevy's ECS makes a lot of Rust more approachable, as it is written to "feel&q
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by
_cart
2y ago
We'd like to land initial BSN features within the next two cycles (obviously sooner is better than later). We do have plans to upstream a physics plugin, but we aren't yet in a rush to do so, given how great the 3rd party options
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by
_cart
2y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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by
_cart
2y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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by
_cart
2y ago
Our new release notes process is outlined here: https://github.com/bevyengine/bevy-website/issues/1163
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by
_cart
2y ago
Yup! I've had 95% of the new design written out for weeks now. The last unresolved questions revolved around some scene inheritance details, which I've largely sorted. I've been distracted by release prep, but now that its ou
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by
_cart
2y ago
This is _not_ a repost from our perspective. This is a massive new chunk of features and content (993 pull requests from 256 contributors) including new hot-topic features like Virtual Geometry.
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by
_cart
2y ago
Noteworthy: this was our first release that used our new Release Candidate (RC) process and automation to facilitate collaboration on the release blog post. Both of which were a great success! The quality bar of the release has been raised
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by
_cart
2y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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by
_cart
3y ago
It has certainly been a wild ride. Running an organization is certainly a different skill set. I've learned that I'm pretty good at that side too, but it drains me in a way that programming does not. Bevy's success has defini
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by
_cart
3y ago
Bevy's creator, project lead, and now president of the Bevy Foundation here. Feel free to ask me anything!
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The Bevy Foundation
(bevyengine.org)
102 points
by
_cart
3y ago
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80 comments
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by
_cart
3y ago
Core pillars (including WIP things like Scene, UI, Editor, Audio) are in place. Partial or full engine stability (see my "partial stabilization discussion: https://github.com/bevyengine/bevy/discussions/9
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by
_cart
3y ago
We don't have a "complete" official example of those things, although the "game menu" example has some of that: https://github.com/bevyengine/bevy/blob/main/examples/games&#x
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by
_cart
3y ago
I would say that the systems in the ECS _are_ the game loop. The ECS overhead per frame is kind of hard to measure / it depends on the scale of usage. To establish the scale of operations: Random single-entity ECS data accesses are a s
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by
_cart
3y ago
That is a size-optimized webp / gif that isn't running at 60 fps. The game is butter smooth in practice: https://twitter.com/jarl_game
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by
_cart
3y ago
Pretty straightforward process / I just made it up. Throw some olive oil in an Instant Pot, add beef and sear (no need to fully cook, just brown it), add ~4 cups of water and ~2 cups of lentils (I eyeball these), throw in chopped onion
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by
_cart
3y ago
Haven't eaten yet, but I'm planning on having a lentil / beef / mushroom curry I made earlier.
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by
_cart
3y ago
Yup we support both WebGL and WebGPU browser deployments via WASM
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by
_cart
3y ago
Bevy's creator and project lead here. Feel free to ask me anything!
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Bevy 0.13: ECS-driven game engine built in Rust
(bevyengine.org)
137 points
by
_cart
3y ago
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59 comments
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by
_cart
3y ago
Plenty! Tiny Glade ( https://pouncelight.games/tiny-glade ) Super popular ... lots of social media presence. Uses Bevy ECS / Bevy App + a custom renderer. https://store.steampowered.com/app/2198150&#
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by
_cart
3y ago
This is a reasonable "broad strokes" view of the lifecycle of a software project. But it could be applied to literally any claim about software simplicity / ease-of-use, so I don't find it to be a particularly helpful cr
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