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_Zoran_
searching Neon…
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1.
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by
_Zoran_
8y ago
I've been asked if I can allow DungeonsTOME to make bigger dungeons. I'll try to modify it this weekend so allow slightly bigger maximums, and probably to allow you to specify the size of dungeon desired.
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by
_Zoran_
8y ago
Yeah, I tried inlining it, and it turned out it was going to be a massive amount of CSS :) Maybe I'll just bite the bullet and do my own CSS.
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by
_Zoran_
8y ago
Possibly I'm being a bit blind, but I can't seem to find the dungeon creation rules in there?
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by
_Zoran_
8y ago
I don't think the 5e rules are available publicly. If you can find a link somewhere legit (such as wizards.com) then I'll happily put a link up in the FAQ. As for the older DMG rules that you have, I'll post them up if I end
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by
_Zoran_
8y ago
You're looking at a different version of the DMG :) DungeonsTOME is based on the DMG from 5e. Although if there was enough interest, I might implement those rules minus the dungeon dressing/encounters and some of the "unusual
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by
_Zoran_
8y ago
Based on a few requests, I've added a key to the dungeon images.
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by
_Zoran_
8y ago
Hope it works out well :)
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by
_Zoran_
8y ago
Ah, cool, thanks :)
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by
_Zoran_
8y ago
Thanks :)
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by
_Zoran_
8y ago
Thanks. I toyed with the idea of putting in a custom CSS. As some have said, the site doesn't have big requirements. BUT, I wanted to have a play with Bootstrap, which I hadn't used before and it was/is comforting to have t
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by
_Zoran_
8y ago
I can't remember what the logic for that was. I think I was messing around trying to see if I could appease google pagescore on such a tiny page, and eventually I just gave up and left as it was.
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by
_Zoran_
8y ago
Thanks. Actually, that's really down to html and nginx. One of the purposes of the site itself was to go back to basics and see whether it was practical to build a respectable looking site without the use of php and big complex templ
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by
_Zoran_
8y ago
It was! :)
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by
_Zoran_
8y ago
Good catch, thanks. Hopefully fixed now.
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by
_Zoran_
8y ago
yw :)
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by
_Zoran_
8y ago
Ha. I was thinking the same. I've heard lots of good things about Golang :)
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by
_Zoran_
8y ago
SHOW HN? I've added the answer to the FAQ :)
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by
_Zoran_
8y ago
Probably not. I'm sure I'd cause migraines if people were to see the code ;) I'd probably open-source it before I abandon it though.
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by
_Zoran_
8y ago
Thanks. Yes, originally I just wanted to use it in my D&D game. Since I couldn't find another generator that used these algorithms, I thought I'd make it available. But I'll probably add some other algorithms in due cou
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by
_Zoran_
8y ago
Yeah, I wasn't entirely happy about these. The random tables allow a corridor to end in a false or secret door (or stairs, but I stripped those out). So by the same logic, a corridor must be allowed to 'stop' or a dead-end w
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by
_Zoran_
8y ago
Actually, I resisted making it purely breadth first since it would result in more of a dungeon crawl that a sprawling dungeon. However, I might offer this as an option in the future. It's not a difficult modification to make.
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by
_Zoran_
8y ago
The plan is to populate the rooms in the future :)
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by
_Zoran_
8y ago
Good question. Whenever the program goes to place a room or corridor, it firstly checks whether those squares are unoccupied. If not, the room/corridor isn't placed. I originally made it place the room anyway , since it might re
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by
_Zoran_
8y ago
Thanks for pointing that out. I've hopefully fixed it now :)
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Dungeons Tome – Tool for generating dungeons for RPGs
(dungeonstome.com)
289 points
by
_Zoran_
8y ago
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102 comments