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WildWeazel
searching Neon…
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1.
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WildWeazel
7mo ago
My only experience with docker is headless in CI. I do have AMD. I'll have to look into this. Thanks
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WildWeazel
7mo ago
Hopefully yes, because so far none of us are AI programmers... but seriously yes everything about the game will be designed for customization
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WildWeazel
7mo ago
Well, "capabilities" is carrying a lot of weight there. One of the main objectives is to design it for unrestricted modding to accommodate all of the wishlisted features, but "out of the box" the default game mode will b
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WildWeazel
7mo ago
The founding developers were all software engineers with .NET experience, so it was the natural choice even though at the time it was Godot 3.x with Mono. I had used Unity before but not Godot. The project is structured as mostly plain C# D
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WildWeazel
7mo ago
I was also there at Civfanatics watching from the sidelines. Fond memories indeed, and some of those same people laid the foundations for this project.
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WildWeazel
7mo ago
tbh that's a civ rite of passage
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WildWeazel
7mo ago
Mac support is the bane of my existence. It doesn't help that none of us core contributors have one, so if anyone is willing to be a lab monkey...
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WildWeazel
7mo ago
There will certainly at least be (technically already is) a Lua scripting interface for mods. We've hand-waved some talk of a proper C# SDK but have no concrete plans yet.
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WildWeazel
7mo ago
not sure if serious...
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WildWeazel
7mo ago
Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
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WildWeazel
7mo ago
Gameplay wise this is a straight remake of Civ3 as a baseline, while allowing much greater customization. Freeciv is definitely an inspiration, but it's kind of its own thing.
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WildWeazel
7mo ago
Because it was born out of the Civ3 modding community which has been wanting a remake for 20+ years. Sounds like you've been listening to Civ4 fans. ;) 3 is just as active on steam and has a very active and loyal multiplayer league.