Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Whodi
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
Whodi
14y ago
If you follow the links, this was asked to someone interviewing for a job on the Windows team who then posted it to an interview question aggregator, so it's likely that the actual phrasing of the question was lost. But as best as I can tel
2.
▲
by
Whodi
14y ago
Great find. This is the most in-depth article I've read on this subject. I actually use this as an open-ended interview question at the game company where I work. The PlayStation 2 has a bunch of quirks with floating point numbers because i
3.
▲
by
Whodi
14y ago
Exactly. The loudest voices and most effective negotiators are the ones who tend to rise to the top. The Suge Knight comparison is apt - someone with resources and intimidation skills, yet no talent pertinent to the meat of the industry, wh
4.
▲
by
Whodi
14y ago
Ouch. It's one thing to have your idea panned, but to say "nobody gives a shit about your team"? That's harsh. It's an unfortunate fact about any creative industry that a person with clout can completely put the brakes on an promising idea
5.
▲
by
Whodi
14y ago
This is why Unity3D is so much more of a pleasure to work with than Unreal. Playing a new animation on a skinned mesh really can be as simple as Animation.Crossfade(). With a little creative thinking, power and simplicity don't have to be p
6.
▲
by
Whodi
14y ago
Haha, that's an understatement, I'm sure he was light years ahead of me as early as 10. It's just inspiring to know that one can struggle with some of the basics and rebound to do great things.
7.
▲
by
Whodi
14y ago
"Is it true that you were bad at math as a kid?" "I was unbelievably slow... I always got lost... I was at least twice as slow as anybody else. Eventually I would do very well. You see, if I could do it that way, I would get very high marks