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Vaskivo
searching Neon…
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Mistral is serving GLM 5.2
(docs.mistral.ai)
4 points
by
Vaskivo
1mo ago
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1 comments
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by
Vaskivo
1mo ago
Wonder how it fits into their general strategy. I guess serving models in a EU-compliant way has been part of their offering. Also curious to understand if, for the Pro+ plans, it can be used in Vibe CLI. The API costs are cheaper than Mist
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by
Vaskivo
4mo ago
Yeah, having even a little bit in the CPU tanks the t/s... But thanks. I've learned a few more configurations to tinker with.
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by
Vaskivo
4mo ago
How can you get it to run at 41 t/s? I also have a single 3090 and even with MTP can't break 20 t/s. HEre's my setup: llama-server --port 9999 --model /MODELS/LLMs/Qwen3.6-27B-UD-Q4_K_XL.gguf --c
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by
Vaskivo
1y ago
There's an episode where the father is trying to teach Bluey to play chess. It is implied by the mother that he's only doing that because "all smart kids play chess, therefore she should learn chess." The teaching fails,
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Vaskivo
2y ago
"Alternate history" is a common literary genre. People will always explore the "what ifs."
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Vaskivo
3y ago
I have the zx1 _compact_: https://www.gsmarena.com/sony_xperia_xz1_compact-8610.php Which is 129mm tall and has a 4.6 inches display. Still, the Zenphone is about 15mm taller. I'll check it out. Thanks.
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by
Vaskivo
3y ago
I like small phones. I dont want to have something larger that 5.5 inches in my pocket. Five years ago I bought a Sony xperia zx1 compact, due to its form factor. I've been looking for a new phone for about a year, but all of them are
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by
Vaskivo
5y ago
About a year ago a quit my job. I was unhappy with some decisions the employer and just left. I had some savings and a side project I wanted to make. Spent the following seven months making an Android game. I wasn't expecting to make a
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by
Vaskivo
5y ago
The music comes from this guy: https://wingless-seraph.net/en/index.html I'm in no way affiliated with him. Found his music on itch.io and fell in love with it. I was surprised by it's quality.
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Vaskivo
5y ago
I really enjoyed godot. Once I "got" some of the concepts, I became very fast in creating elements and changing them. And I used GDScript. When I built the first prototype[0] I also used the opportunity to try out godot. I like it
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Vaskivo
5y ago
Thank you for your feedback. Could you please email me with the detail of the crash? You can see my email in my profile. Or inside the app. Top left button in the title menu.
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Vaskivo
5y ago
Thank you for your feedback.
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Vaskivo
5y ago
Thank you for your feedback. I'm currently trying to figure a way to make the "post battle" smoother. Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to conti
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Vaskivo
5y ago
Thank you for your feedback. I know of that optimal strategy. And it's something I'll try "to fix" in a future version.
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Vaskivo
5y ago
Thank you for your feedback. I'll take it into account in further improvements.
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by
Vaskivo
5y ago
@modeless is correct. I used the Godot engine [0]. Out of the box, it allows you to export to Windows, Mac OS, Linux and web (HTML5 with WebAssemply, IIRC). It also allows exporting to Android and iOS if you have the correct SDKs. (I don&#x
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Vaskivo
5y ago
It's just like @bavila said. I took some time to fulfill one of my life goals. Some people quit their jobs and travel the world. I stayed home and made a game.
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Vaskivo
5y ago
Not at the moment. For that, I'd have to get a MAC and some iPhones to generate and test a iOS build. When the app generates enough money to get them, I'll do it.
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Vaskivo
5y ago
Thank you for your feedback. I definetely need to "speed up" the battles. And iterate a bit more in the UI.
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Vaskivo
5y ago
Because the game design was better suited for mobile. IMO, putting it on PC/console would require the game to be more complex. And allow for longer play sessions (it is a bit repettitive and grindy).
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Vaskivo
5y ago
It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind. November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month wo
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Vaskivo
5y ago
The goal was to design and develop a game alone. And then publish it. It's no 100% mine. But anything that isn't I paid for it. So it "came from me" anyways. You can see the assets I bought in the credits section. And I
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Vaskivo
5y ago
Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm
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Show HN: One Way Dungeon – A game I've been developing in the last five months
(play.google.com)
124 points
by
Vaskivo
5y ago
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56 comments
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Vaskivo
6y ago
> You can use ECS without "being data-driven", and you can use data-driven workflows without ECS. True, I've read about ECS being used for one or both of those purposes. My first contact was ECS was as a composability patt
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Vaskivo
6y ago
While ECS means you're using a "data driven" approach, you can have a "data driven" approach without having to use ECS. It's all about having configuration data separate to the logic. And use this data to setup
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Vaskivo
6y ago
(Exactly) three months ago I quit my job to work full time in my game. I've yet to know how well It'll do. But maybe my input can help. # Do. Then do it well. I usually work like this: 1- Hack something as quickly as possible
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Vaskivo
6y ago
I have been binging it since launch. ATM, I have 40 hour playtime in it. I'm Playing it in a two year gaming laptop, with every graphical setting on Low. (I graphics don't say much to me) Yes, the game is buggy. But, IMO, the
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Vaskivo
7y ago
How does it work? Can I see the source code? Why is the homepage asking for my email?
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