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Twinklebear
searching Neon…
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1.
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by
Twinklebear
1y ago
Pretty general question, but what has your approach been for coupling ThreeJS + React w/ a Rust/Wasm kernel for mesh generation? E.g. do you have Wasm own the memory and you give ThreeJS views of the memory to upload to GPU?
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by
Twinklebear
2y ago
I’ve been able to profile using PIX following this guide: https://toji.dev/webgpu-profiling/pix . The WebGPU inspector extension is fantastic as well
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Building, Shipping and Debugging a C++ WebAssembly App
(willusher.io)
2 points
by
Twinklebear
2y ago
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0 comments
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From 0 to glTF with WebGPU: Basic Materials and Textures
(willusher.io)
52 points
by
Twinklebear
2y ago
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12 comments
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GPU compute in the browser at the speed of native: WebGPU marching cubes
(willusher.io)
168 points
by
Twinklebear
2y ago
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53 comments
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by
Twinklebear
2y ago
Sure I'd be happy to check it out, my email's in my profile (or Github/website). There are some tradeoffs w/ WebAssembly as well (not sharing the same memory as JS/TS is the biggest one) and debugging can be a bit t
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by
Twinklebear
2y ago
Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work! Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found bec
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No installation required: how WebAssembly is changing scientific computing
(nature.com)
14 points
by
Twinklebear
3y ago
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1 comments
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From 0 to glTF with WebGPU: Rendering the Full glTF Scene
(willusher.io)
3 points
by
Twinklebear
3y ago
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0 comments
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From 0 to glTF with WebGPU: Rendering the first glTF mesh
(willusher.io)
76 points
by
Twinklebear
3y ago
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7 comments
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From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release
(willusher.io)
1 points
by
Twinklebear
3y ago
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0 comments
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Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree
(github.com)
2 points
by
Twinklebear
6y ago
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0 comments
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The Vis 2020 Streaming Infrastructure
(willusher.io)
1 points
by
Twinklebear
6y ago
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0 comments
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A Dive into Ray Tracing Performance on the Apple M1
(willusher.io)
4 points
by
Twinklebear
6y ago
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0 comments
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by
Twinklebear
6y ago
Yeah! I've started to look some WebGPU compute applications with other students in my group and I think there could be some cool use cases, like the ones you mention. It sounds a bit odd, but yeah WebGPU on native (by directly using Da
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From 0 to GlTF with WebGPU: The First Triangle
(willusher.io)
2 points
by
Twinklebear
6y ago
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5 comments
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by
Twinklebear
6y ago
ISPC is really awesome, but you're right it is much less known than CUDA/OpenCL. Part of that might just be lack of marketing effort and focus (you don't hear much about it compared to e.g. CUDA) and the team working on it is
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by
Twinklebear
6y ago
SIMD is used a ton in rendering applications and starting to see more use in games too (through ISPC for example). I'd add to the list: - Embree: https://www.embree.org/ Open source high-performance ray tracing kernels
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by
Twinklebear
6y ago
Yeah, the Nvidia specific extension was NV_ray_tracing, the cross vendor one (KHR_ray_tracing) is what's shown here. The KHR one will support AMD and Intel: https://www.khronos.org/news/press/khronos-group-rel
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The RTX Shader Binding Table Three Ways
(willusher.io)
1 points
by
Twinklebear
7y ago
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0 comments
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Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation
(willusher.io)
2 points
by
Twinklebear
7y ago
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0 comments
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Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer
(github.com)
1 points
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Twinklebear
7y ago
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0 comments
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Show HN: A WebGL EWA Surface Splatting Renderer
(willusher.io)
7 points
by
Twinklebear
8y ago
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0 comments
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by
Twinklebear
9y ago
A cool feature I recently learned about of matplotlib is that it supports LaTeX for text rendering [1]. You can go as far as rendering LaTeX math formatting for titles/labels, or just have the plot fonts match your text and/or fig
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Distributed Rendering with Rust and Mio
(willusher.io)
4 points
by
Twinklebear
11y ago
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0 comments
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Rendering an Animation in Rust
(willusher.io)
1 points
by
Twinklebear
11y ago
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0 comments
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by
Twinklebear
11y ago
http://opentopography.org/ is a great resource for US LiDAR data.
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by
Twinklebear
11y ago
Great! I'll go check out some React tutorials.
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by
Twinklebear
11y ago
This is really cool! Sorry if this is kind of a dumb question but I know nothing about web development: can I use this without running node on the server? I'd like to use this for a WebGL distance field renderer I'm working on but
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by
Twinklebear
11y ago
You're right, these images are rendered with path tracing (I do also have a Whitted integrator). However tray_rust is a ray tracer in the general sense where it refers to a family of methods that all involve tracing rays to render an i
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