Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
TomClabault
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
TomClabault
2y ago
After reading this paper a bit more it seems that the it focuses on simple scenes and simple materials only, which a bit unfortunate. This is exactly where ray reordering overhead is going to be the most problematic. They also do talk about
2.
▲
by
TomClabault
2y ago
> A better strategy is to shoot, sort, and repeat Do we have good sorting strategy whose costs are amortized yet? Meister 2020 ( https://meistdan.github.io/publications/raysorting/paper.pdf ) shows that the hard